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View Full Version : DScent Alpha 2a.



wraggster
May 15th, 2007, 03:03
kayvenm (http://www.nintendomax.com/phpBB2/viewtopic.php?t=5379) has updated his game for the DS:

Here’s a new release, alpha 2a. Mostly a bug fix release, and 1 new feature.

Fixed:

* user created level selection behaves erratically
on briefing screen, robot spins too fast when text is written
- maybe fixed, couldn’t test* loading a savedgame crashes on certain cards
* homing missile warning doesn’t show
* buffer overflow possibly causing crash on briefing screen
* select button unusable
* invisible enemies still too visible
* text overflow in briefing screens
* remove quit option in main menu

New features:

* option to disable weapon autoselection

Need more info:

* 2d objects half-stuck in walls
- There’s probably nothing I can do about this because Descent didn’t use a zbuffer so anything that was drawn overwrote everything under it, and so by drawing 2d objects last one could ensure that they wouldn’t get clipped through walls. This is not possible on the DS as one cannot disable the zbuffer (do correct me if I’m wrong). Still, if someone can provide an exact location that this occurs, I’ll check if there’s something to be done.

Download and give feedback Via Comments

Buddy4point0
May 15th, 2007, 10:55
downloading, it sounds great

DanTheManMS
May 15th, 2007, 23:07
Keep in mind you'll need to use your own .HOG and .PIG files from the actual game.

Echo1
May 16th, 2007, 14:21
Excellent work! Every new update just adds to what is an already cool conversion. :)

Sin-07
May 21st, 2007, 14:00
echo you got a PM

patgan598
May 23rd, 2007, 09:24
yeea cool! But the .hog and .pig files, can i take that from the beos version of descent or only the windows/dos version?

Are there any more i should no? Any more files?

Is it working on a M3 sd card?