Cap'n 1time
May 31st, 2005, 01:42
This came from beyondunreal.com . From previouse information, it seems that Duke Nukem Forever, the game thats been being developed since the mid life of the N64, has chosen to use the upcoming Unreal Engine. here are some q's and a's that were asked to some developer guy from 3dRealms.
Does this mean we will see DNF, the game that has been in development for almost a decade SOON?! mabey... they have switched engines at least a dozen times and still havnt released one official screen shot of their product. All I do know, is that this game better have one hell of a polish when it does come out.
Duke Nukem Forever Morsels
by hal at 2:44 PM EDT (Unreal Licensees) [ 36 Comments ] #8329
George Brussard of 3DRealms continues to toss morsels of Duke Nukem Forever information to the ravenous crowd at the 3DRealms message board.
* Q: Can you tell us what Video Card you guys are currently running it on? If not can you tell us if it is a new video card?
A: 9800 Pro's, some 6800GT's and some 6800 Ultra's.
* Q: Have you completed at least 70% of the models?
A: This is hard to say, as a model can be anything from a prop (like a chair, microwave, etc) to the tons and tons of models that go into the levels as architecture to flesh out a level.
A ton is done. We have hundreds of props that you can place in the world, and the artists just continue to pump stuff out.
* Q: Are a majority of your models textured?
A: We complete them as they go in, so the ones that are done, are in.
* Q: Have all the weapons been programed in and are usable in-game right now?
A: Yes. In, with animations, sound pass, and final textures. We'll probably add a couple more as we go, and there are some whacky ideas we want to explore, but all the base guns are in and we could ship with what we have.
* Q: Aproximetly how many types of enemies are there?
A: 15 or so, and working on more.
* Q: Is the game divided up into Episodes or just levels?
A: Levels.
* Q: Is there more then one boss battle?
A: Yes.
* Q: Is there a Battlelord in this game?
A: He was a signature bad guy from Duke 3D, so he's be a popular choice to bring back
* Q: Can you give an example of how interactive DNF can be or is?
A: Very. You can play with everything.
Does this mean we will see DNF, the game that has been in development for almost a decade SOON?! mabey... they have switched engines at least a dozen times and still havnt released one official screen shot of their product. All I do know, is that this game better have one hell of a polish when it does come out.
Duke Nukem Forever Morsels
by hal at 2:44 PM EDT (Unreal Licensees) [ 36 Comments ] #8329
George Brussard of 3DRealms continues to toss morsels of Duke Nukem Forever information to the ravenous crowd at the 3DRealms message board.
* Q: Can you tell us what Video Card you guys are currently running it on? If not can you tell us if it is a new video card?
A: 9800 Pro's, some 6800GT's and some 6800 Ultra's.
* Q: Have you completed at least 70% of the models?
A: This is hard to say, as a model can be anything from a prop (like a chair, microwave, etc) to the tons and tons of models that go into the levels as architecture to flesh out a level.
A ton is done. We have hundreds of props that you can place in the world, and the artists just continue to pump stuff out.
* Q: Are a majority of your models textured?
A: We complete them as they go in, so the ones that are done, are in.
* Q: Have all the weapons been programed in and are usable in-game right now?
A: Yes. In, with animations, sound pass, and final textures. We'll probably add a couple more as we go, and there are some whacky ideas we want to explore, but all the base guns are in and we could ship with what we have.
* Q: Aproximetly how many types of enemies are there?
A: 15 or so, and working on more.
* Q: Is the game divided up into Episodes or just levels?
A: Levels.
* Q: Is there more then one boss battle?
A: Yes.
* Q: Is there a Battlelord in this game?
A: He was a signature bad guy from Duke 3D, so he's be a popular choice to bring back
* Q: Can you give an example of how interactive DNF can be or is?
A: Very. You can play with everything.