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wraggster
May 30th, 2007, 16:59
News/release from Murfy (http://www.nintendomax.com/phpBB2/viewtopic.php?p=22062):


The principle is simple: Petzy brings a ball to the box “departure” and is placed at the box “been able” to await it. At the end of a certain time of reflexion (variable according to the level), the ball falls and rebounded on the various shutters or portions from wall which it meets. With you to direct the shutters so that the ball arrives at good port. Only one possible exit: that indicated by the arrow. Any other exit is final… In a general way, only the shutters of color can be modified. But attention, except the purple shutters, they are not directed inevitably in all the directions! To modify their orientation, use the stylet. Their orientation can be modified when the ball is moving (it is even sometimes highly recommended…). If you find that the time of reflexion is too long, you can launch the ball when good seems to you while pressing on any key. Will extras: * Holes: when the ball falls into a hole, it arises from it by the other hole and according to the same direction * Keys: on certain levels, the exit will be stopped. You will have to recover the number of keys indicated to be able to open the door * The extraballe: contrary to the flipper, the extraballe is not your friend! This one moves according to the orientation of the shutters and the portions of wall and when it strikes your white ball, and well… you guess very well what occurs… Ah yes! I forgot! When the extraballe is red, in addition to rebounding, it modifies the orientation of the mobile shutters (and while one is there, when it passes on a key, the key changes place…). This version comprises only 15 levels. If you would like to see some more, do not hesitate to ask it.

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DSbeatsPSP
June 5th, 2007, 22:57
nice game, could use some music though