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wraggster
September 9th, 2013, 23:04
http://www.blogcdn.com/www.engadget.com/media/2013/09/slide0010_620x340.jpgEach week Ross Rubin (http://twitter.com/rossrubin) contributes Switched On (http://www.engadget.com/tag/switchedon), a column about consumer technology.
Casting aside such permutations as the DSi and the DSi XL, it makes ordinal sense for the Nintendo 3DS (http://www.engadget.com/2011/03/21/nintendo-3ds-review/) to have followed the Nintendo DS. This is true even if the "3" was for the number of dimensions and not necessarily generations (in which case it might have been named the DS 3). But it seems a bit puzzling on the face of it to come out with a product called the 2DS (http://www.engadget.com/2013/08/28/nintendo-announces-2ds-handheld-gaming-system-129-on-october-1/) after the 3DS. Changing the sub-brand immediately calls the notion of compatibility into question even if one can see why Nintendo wouldn't want to include "3D" in a product that doesn't display it. (At least it's not being called "the new 3DS.")
And that's but one of the confusing things about the 2DS, in which the strongest champion of hand-held gaming hardware has eliminated the signature feature of its latest portable console generation as well as the clamshell design with which the DS series has been identified since its debut a decade ago. The result is a makeover of the portable 3D handheld that is a bit less portable and a lot less 3D.

http://www.engadget.com/2013/09/08/more-wedge-less-edge-no-hedge/