PDA

View Full Version : Packing All Game Files into one eboot?



mrgibblet
June 3rd, 2007, 02:23
This has been done before,
I am a PSP Programmer, and if i make a homebrew game, i would like to know how to pack my sounds into my eboot file so noone can edit them...

It has been done so many times!

Also, i would like to know how to give my game an image to show up in the memory stick kindof like the MOH:Heroes Demo how it has its own icon.

-thanks,
mrgibblet

parkermauney
June 3rd, 2007, 02:36
I don't know how to do the first part, but it sure is convenient! Use pspbrew or pbpunpacker to add icons and bg's.

mrgibblet
June 3rd, 2007, 06:33
thanks!

parkermauney
June 3rd, 2007, 07:30
lol how do you test your apps?

splodger15
June 3rd, 2007, 10:48
Your a PSP Programmer but you do not know how to add sounds to your eboot.

:confused:

jonezybaby
June 3rd, 2007, 15:25
^^ add sounds to the eboot without ppl editing them

parkermauney
June 3rd, 2007, 16:30
Pack it all into one file. The vector demos seem to pack all the textures into one eboot.

IndianCheese
June 3rd, 2007, 17:37
I can remember a looooong while back there was something called libPBP that let you put additional files into a PBP by extending the header...here is a link to the QJ report on it:

http://pspupdates.qj.net/-LibPBP-ver-0-01-Unveiled/pg/49/aid/47627

If they happen to delete it, here is a Google cache of the same page:
http://209.85.165.104/search?q=cache:FLdKmAiR4k8J:pspupdates.qj.net/-LibPBP-ver-0-01-Unveiled/pg/49/aid/47627+psp+extend+header+100+bytes&hl=en&ct=clnk&cd=2&gl=us&client=firefox-a

dangee
June 3rd, 2007, 20:30
the pbpunpacker doc. includes a complete techSpec of EBOOT.PBP
http://www.pdc.me.uk/pbpdocs/

think its possible (but tricky) to pack any binary data into PARAM.SFO and adjust all the offsets?

mrgibblet
June 5th, 2007, 06:41
It looks so far like indian cheese has solve my problem.
Im still going to check it out.