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View Full Version : 80% of Payday 2's 1.58m sales were digital



wraggster
September 13th, 2013, 23:31
The increasing importance of tracking digital sales has been highlighted once again by multiplayer heist shooter Payday 2.
Its developer Starbreeze told investors last night, via a note translated by Eurogamer (http://www.eurogamer.net/articles/2013-09-13-payday-2-sells-1-58-million), that its game has to date sold a total of 1.58m copies.
Perhaps more interestingly, however, it added that 80 per cent of those sales were digital, although it didn’t specify how this was shared between PC, Xbox 360 and PS3.
The news is all the more pertinent considering MCV’s news yesterday that last week’s UK No.1 wasn’t really Saints Row IV but should in fact have been Total War: Rome II (http://www.mcvuk.com/news/read/the-digital-effect-total-war-rome-ii-was-last-week-s-real-no-1/0120925) owing to its strong digital sales – numbers that are not taken into account by the UK All Formats charts.
Payday 2 publisher 505 Games said last month that Payday 2 “was too big for digital” (http://www.mcvuk.com/news/read/payday-2-is-too-big-for-digital/0119931) and required a physical release.
In the same story it was confirmed that the original Payday has to date sold 1.6m copies, meaning its successor will likely overtake it shortly.

http://www.mcvuk.com/news/read/80-of-payday-2-s-1-58m-sales-were-digital/0121011