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View Full Version : Level editor abandoned in Crush (but could appear in sequel)



Shrygue
June 12th, 2007, 20:31
via PSP Fanboy (http://www.pspfanboy.com/2007/06/12/level-editor-abandoned-in-crush-but-could-appear-in-sequel/)


This awkwardly-worded headline does a horrible job at conveying the incredible excitement that surged through me when reading Sega Nerd's (http://www.seganerds.com/2007/06/11/interview-paul-mottram-zoe-mode-senior-producer/)interview with Zoe Mode. Paul Mottram, producer of Crush, revealed that there was an in-game level editor used by the developers, but it couldn't be finished in time:


"We have a terrific in-game level editor running on the PSP which our designers used to create all the levels in the game. Unfortunately, we didn't have the time to get this running on a commercial PSP or implement all the necessary user friendly features we would have needed if it was to be shipped with the game. As you could imagine designing Crush levels can be tricky at times."


Of course, the developers would have more time to work on such a mind-blowing feature in a potential sequel ... something Zoe Mode isn't denying. "It's something we'd all love to do since there are so many features we didn't get the opportunity to put into this version."

Buddy4point0
June 12th, 2007, 23:58
aw man, that woulda been awsome. oh i just bought this game yesterday and its hard but really fun

stratman71
June 20th, 2007, 22:15
Very challenging game as it is. But with the "press triangle for hint" feature,and a little patience its really enjoyable. It will probably take until the sequel comes out to complete the included levels for many people.