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View Full Version : Labyrinthine games with the DS Motion Cart



-Xandu-
June 21st, 2007, 23:56
Looking back at the game now, Super Monkey Ball: Touch & Roll's stylus controls can't compete with the level of immersion and intuitiveness we're seeing with the Wii's labyrinthine games -- Mercury Meltdown Revolution, Dewey's Adventure, and Kororinpa: Marble Mania. Thanks to homebrew hardware like the MK6-Motion and the DS Motion Card, though, we can now emulate the same motion-sensing features on our handhelds.

It's unlikely that any commercial release will ever acknowledge these unauthorized add-ons, but homebrew developers have already put out over twenty games and demos that use the data gathered from the accelerometers/gyroscope. Check past the post break for videos and screenshots of three puzzle titles that've been rigged to detect your tilting DS.

http://www.youtube.com/v/6Pzcunxle8U

[via Drunken Coders (http://www.drunkencoders.com/rss/news.php?newsid=1958)]

DanTheManMS
June 22nd, 2007, 01:07
I had one of those tabletop labyrinth games myself, and this looks like a really cool homebrew game. Shame I don't have one of those motion cards though.

x999x
June 22nd, 2007, 01:38
This is a great idea, just one question, aside from homebrew does it have any other applications?

Freeter
June 22nd, 2007, 03:28
*waits for Nintendo to feverishly bite off idea and charge a grip for the motion pak* :rofl:

XDelusion
June 22nd, 2007, 04:15
I remember that old game, it made me very angry! :)

Looking foward to a Marble Madness or Ballance clone that will take advantage of this hardware!

mcdougall57
June 22nd, 2007, 12:41
looks great and it also looks like it functions without a hitch