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View Full Version : Toad's tool 0.3b Released (mario 64 editing tool)



mesosade
June 23rd, 2007, 21:56
Yet another swift update from the man vl-tone

info via vl-tone's blog

Bug-fix release for Toad's Tool 64, now at version 0.3b.

http://homepage.mac.com/qubedstudios/ToadsTool64.htm

•A bad bug in Windows that was triggered when right-clicking causing TT64 to crash or refresh the window was eliminated.
•Some imported textures weren't correctly saved to ROM (creating a dot in the corner). This should now be fixed.
•The "Rotate Camera" button should now be hilighted as it should, when a level is loaded.
•Manually entering decimal values in the parameter bar would cause the wrong number to be entered instead. Also fixed.
•On Windows TT64 should now stop using CPU cycles when it's window is deactivated or minimized.
•Fixed a bug where clicking on cancel when opening a ROM would generate a script error.

Some people seem to have problems opening a ROM even if it was extended, for example generating a script error while loading in TT64. I guess that there are some variations in the ROM versions, and that even if the ROM extender works on a ROM, it doesn't guarantee that it will be compatible with TT64. In future versions I'll implement a more thorough check to ensure people open/extend the right version.

Bad news: it seems that levels that I thought would be very reconfigurable, (Bowser courses, Lethal Lava Land) actually are limited by the fact that they rely on the main level collision data. If you move platforms in these levels, the collision data won't move with it. Dealing with this will require some pretty complicated collision data editor. I guess that this problem will encourage me to work on it sooner than expected. But don't expect miracles, it's not as simple as enabling movement of individual vertices in the collision data.

The Documentation is still not finished, but I made a few changes (mainly the styles and layout).

I'm gonna leave town for 6 days starting Monday, instead of Sunday. But, I'm also gonna be outta town later today, and be back by Sunday afternoon/evening, leaving me Sunday night to finish the documentation before I leave for my vacations. I'll also try to improve the download page and FAQ before I go.

Vega
June 23rd, 2007, 22:31
that was quick :) awesome

DarthPaul
June 23rd, 2007, 22:58
Yeah it was quick. Thanks,keep it coming. :D

Buddy4point0
June 24th, 2007, 01:23
wow, 0.1a was onl like yesterday. thats fast. and this tool rocks! im gonna start editing right now

buildit92
June 24th, 2007, 03:44
i cant load anything. i have uncompressed the rom, and when i go to load it, its starts to load. then nothing comes up. i can still change pictures and all that, but i would really like to edit the levels

parkermauney
June 24th, 2007, 08:35
Along with the text editor, time to make an immature inuendo filled sm64 hack! :D

ryan2006
June 24th, 2007, 15:10
nice tools especially with mario 64 running so well with daedalus:thumbup:

buildit92
June 24th, 2007, 19:23
nm. i fixed it.

Safari Al
June 25th, 2007, 00:16
so pissed that it doesn't work w/ vista:(

dark heart
June 26th, 2007, 09:01
whats the point of this? just a little fun probably, that has yet to be determined...

mesosade
June 26th, 2007, 16:04
check out my mario 64 patch...it shows what you can do...well...a tiny bit