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Malksta
June 24th, 2007, 19:24
via McZonk's Blog (http://emergencyexit.untergrund.net/2007/06/quake-2-mapping/)

News for the un-informed


Quake 2 Handling
Today I have fixed a few bugs and added some features in Quake 2 like the surrounding box when the opponent has quad damage.

Click for screenshots

http://emergencyexit.untergrund.net/wp-content/uploads/q2-101.png
http://emergencyexit.untergrund.net/wp-content/uploads/q2-102.png
http://emergencyexit.untergrund.net/wp-content/uploads/q2-103.png

I also test multiplayer a lot. When only single player was working I never really played. I have noticed some bad movement problems. I have rewritten the analog nub code and allow to increase the turning speed by factor 4. I will test none linear analog input and speed accuration to get a better movement.
Click for Screenshots
http://emergencyexit.untergrund.net/wp-content/uploads/q2-104.png
http://emergencyexit.untergrund.net/wp-content/uploads/q2-105.png
http://emergencyexit.untergrund.net/wp-content/uploads/q2-106.png

Those three screen shots show the multiplayer menus. The first one is the multiplayer menu where you can select the wifi connection: none (for playing against bots), adhoc and the names of your saved connections. I will add the dialog to configure them in the future. The second and third one are the menus for creating and joining a server.
I will need a few expierenced testers so I can improve the movement and aiming. You should be able to handle Quake 2 console and be a good player. So if you do not know what is a strafe jump or /bind do not ask. The other ones join the chat and ask (do not post comments about getting a beta tester).

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Quake 2 Mapping
Before I can release the next version I need some multiplayer maps. Sure you can play base1, base2 and base3. But those maps are no good multiplayer maps. The gameplay on the psp is slower and you will usually play with 2 to 4 players, so huge maps with less connections are not what you want to play.
So it is time to make some maps. I want you for model some small Quake 2 multiplayer maps with textures from the demo. I will deliver those maps together with the next release.
Here is a small idea of a map I made this morning. The maps should be small but balanced.


http://img238.imageshack.us/img238/8465/quake2map1lf8.th.png (http://img238.imageshack.us/my.php?image=quake2map1lf8.png)

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Time to get some friends

If I look at the results of the poll, I have obviously done the false thing: single player is prefered. But let me explain my point of view. I played a giant multiplayer match with some old classmates two week days ago. This game was the trigger that makes me working on Quake 2 again. I want it on psp. Now it is done. Since the interest in single player is so huge, I will work on this next.

Quake 2 PSP Multiplayer
I ported the network stuff and add some code to select a wifi connection or open adhoc mode (untested at the moment). Now you can play Quake 2 against your mates on psp or pc. The console can act as server and client. So you can make psp vs psp games without a pc as server. Movement and aiming on the psp is pretty hard, so only a battle with consoles is fair. Before single player is finished, get some friends or at least some bots and play against them.
Stupidly I build some bad bugs into my graphics code, so I was forced to use the old one with clipping and sky problems at the moment. It is also a little bit slow.
The reason why I just release a video is that the setup for multiplayer is a little bit complicated at the moment. You need some help of the console and I want to put everything into menu first. When I release now I will get tons of problems and bug reports and I do not want to deal with that. I hope to have time enough the next week, before I really have to learn for exams.

Getting owned by my girl
I tested some combinations of psp/pc and server/client with different people and it works fine. Thanks to my very patient beta tester Reh. Now watch the video and look forward to a release.

Video is located on the blog

fatcat04912
June 24th, 2007, 20:44
id be willing to use my pc as a full server

RDToT
June 24th, 2007, 22:02
man you know your stuff
keep it up

joesnose
June 24th, 2007, 23:20
im glad that mzonk picked this up again, i was dissapointed when work stopped before, brilliant cant wait.

ficksucker
June 25th, 2007, 03:22
Don't let other people push you around. If you want to work on the multiplayer, work on the multiplayer. We'll still be here when you get around to the singleplayer.

pkmaximum
June 25th, 2007, 05:12
Wow this sounds really exciting!!! I can't wait to see a release of this =D

Buddy4point0
June 25th, 2007, 05:50
sweet! i cant wait for this to get even better

Baboon
June 25th, 2007, 10:11
Don't let other people push you around. If you want to work on the multiplayer, work on the multiplayer. We'll still be here when you get around to the singleplayer.


I wouldn’t say anyones pushing him around... he conducted a poll on his blog to see what people wanted him to concentrate of first and single player came out way on top. lol

Anyway, I’m just very happy that someones working on quake2 again for the psp. If you want to play single player maps then pops quake2 will do for now. :)

I cant wait. :thumbup:

pibs
June 25th, 2007, 10:43
This game looks great, just had a little trouble finding the video on the blog lol

joesnose
June 25th, 2007, 11:10
If you want to play single player maps then pops quake2 will do for now. :)

I cant wait. :thumbup:

i have this but the control method realy sucks, mzonk all the way

bah
June 25th, 2007, 13:09
For the controls (on McZonk's port), isnt there a quake 2 command similar to quake 1's sv_aim that will enable auto vertical aim for enemies (it doesnt work for things like secrets on walls you have to shoot).

I know its not a 'pure' game of quake, but for a single analogue stick setup (or even a double IMO) then having free look is just painful, even with lookspring.

Analogue for move forward/back and rotate, triggers for strafe and the d-pad for looking when needed works quite nicely for me.

Doom/wolf3d are very playable due to the lack of vertical look

McZonk
June 25th, 2007, 15:22
You could write a mod that supports this. I will not integrate it. I think you can move and aim very good with the psp.

SSaxdude
June 25th, 2007, 18:05
McZonk you are my hero. Luckily I have my own copy of Quake II so I can play the full game on my PSP thanks to you.