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View Full Version : Mighty No. 9 adds Vita and 3DS to stretch goals



wraggster
September 28th, 2013, 20:10
http://hss-prod.hss.aol.com/hss/storage/adam/1c9a2d188263532e0a9f7506b4bb63c6/mighty_no_9.jpg (http://www.joystiq.com/2013/09/27/mighty-no-9-adds-vita-and-3ds-to-stretch-goals/)
Mighty No. 9 (http://www.joystiq.com/game/mighty-no-9) will head to 3DS and PlayStation Vita if its Kickstarter (http://www.kickstarter.com/projects/mightyno9/mighty-no-9) project reaches $3.5 million, a project update (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/611527) revealed today. Comcept has raised over $2.6 million in its crowdfunding campaign so far, which is scheduled to end on Tuesday, October 1. Meanwhile, the campaign's previously announced $3.3 million goal (http://www.joystiq.com/2013/09/09/mighty-no-9-adds-ps4-xbox-one-ports-to-stretch-goals/) would bring the game to PS4 and Xbox One, and the game will already come to PS3, Xbox 360 and Wii U thanks to reaching its $2.2 million goal (http://www.joystiq.com/2013/09/17/mighty-no-9-surpasses/).

Mighty No. 9 is a 2D side-scrolling platformer from Mega Man creator Keiji Inafune. The retro-inspired Mega Man spiritual successor includes a Boss Rush mode (http://www.joystiq.com/2013/09/11/mighty-no-9-reaches-2-million-lets-you-cut-to-the-front-of-th/) and will seek a balance between old-school difficulty (http://www.joystiq.com/2013/09/03/mighty-no-9-will-have-old-school-challenge-yet-still-be-fair/) and fair, modern gameplay. Comcept noted that, providing the $3.5 million stretch goal is met, Abstraction Games will be in charge of the Mighty No. 9 port to handheld systems, the same developer that brought Hotline Miami (http://www.joystiq.com/game/hotline-miami) to PS3 and Vita (http://www.joystiq.com/2013/02/19/hotline-miami-brings-cross-buy-beats-to-ps3-vita-this-spring/).

http://www.joystiq.com/2013/09/27/mighty-no-9-adds-vita-and-3ds-to-stretch-goals/