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View Full Version : Chocobo Run 0.1



wraggster
July 2nd, 2007, 16:08
News/release via devsgen (http://devsgen.com/index.php?option=com_content&task=view&id=31&Itemid=1)


The goal of the play is to make arrive your Chocobo at the other end of the circuit. For celà, you have keys which appear in top of your screen. If you press on the good key, your Chocbo will advance. If you press on the bad key, your Chocbo will move back. In this version, you are entitled to three faults and you do not have that 3 seconds to press on the key requested. Note: This version lets to us think a beautiful future for this Homebrews

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Buddy4point0
July 2nd, 2007, 17:28
so its like red light green light, thats a good idea. i havnt seen any homebrew using this idea so great

darn02
July 2nd, 2007, 19:12
kwee!