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View Full Version : Eiji Aonuma discusses hand-holding in Zelda: A Link Between Worlds



wraggster
October 13th, 2013, 22:21
http://www.blogcdn.com/www.joystiq.com/media/2013/10/screen-shot-2013-10-13-at-9.45.40-am.png (http://www.joystiq.com/2013/10/13/eiji-aonuma-discusses-hand-holding-in-zelda-a-link-between-worl/)
Zelda series Producer Eiji Aonuma approached development of the upcomingThe Legend of Zelda: A Link Between Worlds (http://joystiq.com/game/the-legend-of-zelda-a-link-between-worlds) with unassisted exploration in mind. During an interview with Polygon (http://www.polygon.com/2013/10/12/4829872/the-legend-of-zelda-a-link-between-worlds-eiji-aonuma-interview-nycc-2013), he explained that the game won't "completely guide players through the experience" and addressed game developers' general concern for leaving players in the dark.

"We kind of have a bad habit of hand-holding, trying to make things easier for everyone," Aonuma said. "More and more, I start to think that that kind of isn't actually that fun." Aonuma shared an example of a three-day feud between himself and his director over the inclusion of a hint in an area of the game, ultimately resulting in its removal.

The interview follows news earlier this month (http://www.joystiq.com/2013/10/01/legend-of-zelda-a-link-between-worlds-out-nov-22-in-europe-pl/) that the game will allow players to tackle dungeons in whichever order they prefer. A recent trailer (http://www.joystiq.com/2013/10/12/zelda-a-link-between-worlds-dark-world-gets-a-name-and-citizen/) also named the game's alternate universe Lorule and gave us a glimpse of an artistically-inclined antagonist.

http://www.joystiq.com/2013/10/13/eiji-aonuma-discusses-hand-holding-in-zelda-a-link-between-worl/