Artchi
June 18th, 2005, 17:19
Hello! I'm using KGL from KOS 1.1.9 and I want to draw the textures with an alpha channel. It works very well to show transparancy but alpha channel doesn't work.
If I change glColor(1.0f, 1.0f, 1.0f, 0.0f); to glColor(1.0f, 1.0f, 1.0f, 0.8f); I would expect that the texture has an alpha of 80%, right? But it has no effect. :(
How I can draw textures with alpha? Is there another solution?
Best regards
Artchi
If I change glColor(1.0f, 1.0f, 1.0f, 0.0f); to glColor(1.0f, 1.0f, 1.0f, 0.8f); I would expect that the texture has an alpha of 80%, right? But it has no effect. :(
How I can draw textures with alpha? Is there another solution?
Best regards
Artchi