jono85
August 15th, 2007, 08:16
While the main object of this post is to find out if people still post here, I do have an actual question.
I'm interested to find out whether anyone knows of any good information concerning collision detection and response with quake3 bsp format maps.
I can successfully load and draw the polygons but have trouble finding out whether the polygon is passable or solid in my collision detection routine.
Any help would be much appreciated, thanks :).
I'm interested to find out whether anyone knows of any good information concerning collision detection and response with quake3 bsp format maps.
I can successfully load and draw the polygons but have trouble finding out whether the polygon is passable or solid in my collision detection routine.
Any help would be much appreciated, thanks :).