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wraggster
August 19th, 2007, 21:23
http://gtamp.com/PSP/cdogsPSP.png

DCemu Regular Sektor (http://www.neoflash.com/forum/index.php/topic,4563.0.html) has released his entry into the Neoflash Coding Contest, heres the release info in full:


Project description: This is a port of the classic cdogs (cyberdogs 2) to Sony PSP. It's a top-view gauntlet style shooter.

You can customize your character and select from a variety of weapons. You walk around shooting guards and collecting things.

Original Code Copyright Ronny Wester 1995
Game Data Copyright Ronny Wester 1995
SDL Port by Jeremy Chin and Lucas Martin-King Copyright 2003-2007
Ported to PSP by Sektor

Controls:

Move D-pad/analog
Use weapon Cross
Slide Square or Circle + direction
Change weapon Square or Circle when not moving
ESC/Cancel Triangle
Pause Start
Automap Select

Links:
cdogsPSP - http://GTAMP.com/PSP
C-Dogs SDL Port - http://icculus.org/cdogs-sdl

Thanks to:
Ronny Wester, Jeremy Chin, Lucas Martin-King
TyRaNiD for PSPLink and thanks to everyone who helped create the PSPSDK and devkitPSP

Download and Give Feedback Via Comments

Safari Al
August 19th, 2007, 21:30
looks pretty fun! i might try it

double_d
August 19th, 2007, 22:05
I used to love this game. Definitely trying this one out later.
Go all the old DOS game ports. They don't make games like they used to.

Volsfan91
August 19th, 2007, 23:25
Not bad, but pretty slow! This is one of my favorite games ever.

I hope that the author makes multiple releases that runs it just like good old DOS. :P

goliath182
August 19th, 2007, 23:33
I Love this game.. used to have it on a really really old laptop.. Now on my PSP

blackrave
August 20th, 2007, 02:57
Yup, great port of a great game! The only thing I'd want improved, is the speed. And Sektor said he will improve it. :)

Thanks, Sektor!

Buddy4point0
August 20th, 2007, 05:06
i just tried it, really slow though. :(
im getting like 12-14 fps

Sektor
August 20th, 2007, 15:19
It's slow because it's starting off at 320x240 and then scaling that to 640x480 and then PSPSDL is scaling it back to 480x272. I know it's crazy to do that but when I tried disabling scaling or outputing directly at 480x272, I got a scrambled image (the 8bit screenmode mode may not be perfectly supported by PSPSDL). I will try to fix it but it's likely I will need help from someone more experienced.

This is what the title screen looks like if I try to run it at 320x240 or 480x272 without using the games 2x scale option.
http://gtamp.com/PSP/messedup.png

It's meant to look like this:
http://gtamp.com/PSP/cdogsPSP_title.png