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View Full Version : PS3 Fanboy interviews PSN producer Rusty Buchert



Shrygue
August 21st, 2007, 20:27
via PS3 Fanboy (http://www.ps3fanboy.com/2007/08/21/ps3-fanboy-interviews-psn-producer-rusty-buchert/)


Ever wonder who's responsible for choosing the games on the PLAYSTATION Store? Rusty Buchert, senior producer at SCEA's Santa Monica Studio, is the man to talk to about original games on the PSN. He has a unique vision for the Store, where he wants to bring indie games, such as Everyday Shooter, to the masses.


An extract of the interview...

Can you explain to our readers what your position is at SCEA?
Hi all, my name is Rusty Buchert and I am a Sr. Producer at the Santa Monica Studios. My focus is purely on PSN titles for the PS3.

The PLAYSTATION Store has differentiated its offering from that of its competitors. We've seen a lot of unique experiences, such as fl0w, that simply aren't on the other platforms. How is Sony's focus on downloadable games different than the other guys?
My focus has been to find unique, fun experiences. We started searching for games like this from the outset and we were searching through the Indie Scene right out the gate. In general the Scene thinks outside the traditional development box. All to often people get indoctrinated into one general way of thinking about games in genre, design, and execution. You are not going to get anything new thinking like that. We were betting on the fact that people wanted something new and not a rehash of a rehash of a rehash.

Is there more or less risk involved in working with smaller games?
There is a lot less risk compared to the Blu Ray titles. There is a lot of upside to the risk being so much less. We get to experiment on a major portion of the games. We get to test out new game mechanics and design/experience ideas.


The full interview can be viewed over here (http://www.ps3fanboy.com/2007/08/21/ps3-fanboy-interviews-psn-producer-rusty-buchert/)