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wraggster
August 28th, 2007, 15:13
via drunkencoders (http://www.drunkencoders.com/)


Peter Schraut writes in:

Hello drunkencoders,

I'm very happy to present my latest creation, called N3D. The N3D project is
an attemp to create an abstraction layer for the Nintendo DS 3D hardware, to
be used with the homebrew devkitPro toolchain. The interface is designed to
be very similar with Microsoft's Direct3D API.

If you're interested, please take a look at the N3D documentation. I
actually spent a lot of time writing it. It's is available at
http://n3d.console-dev.de/docs/

Beside the API itself, N3D comes with content conversion tools, to convert
meshes and textures into N3D format and with a bunch of sample projects that
show how to use the API and tools.

http://www.console-dev.de

Cap'n 1time
August 28th, 2007, 16:16
This apparently has a minimal learning curve for people who already understand the direct X api (quite a few people do). This could mean great things for the scene. :thumbup:

omgpwn
August 28th, 2007, 21:51
This is amazing thank god for people who know what there doing. :)

::Xraxa, plz:.
August 29th, 2007, 01:18
Yay, more 3d homebrew soon.