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wraggster
November 24th, 2013, 21:51
via http://www.nintendomax.com/viewtopic.php?t=15141&f=27&sid=8c3c43023a6ada3cfa2d9dd7b71c5857

Productions on Game Boy Advance are more rare, we can not let " Bah-roo-dah "of Brunni , conducted in April, unnoticed.

Quote:
Yop everyone it's been awhile! I recently attended an event on retro consoles and machines (AC 2013, Congis), and there was a speed coding. I allowed myself the pleasure to take my old favorite console of all time, and the reward of a new little toy fun. So it's not much (it should be realized that the basic stuff with 3 mini-games, it was done within 24hrs, I just added an intro, bland and "snowy" screen when you lose) but just for nostalgia I wanted releaser. 's contest rules, it had to have a theme heroic-fantasy (hence the gandalf among others), it has at least 3 tables to the concept of different game, and it also had to have an item that changes the course of game if taken (ie the end in my case). The adventurer, set out on the computer Hector French, was given as an inspiration. So I came up with this concept to revisit three times with 3 games and fairly typical of each era graphics (all done between GIMP and MSPaint ), in order to retrieve a green orb that would change the future for the better. In each table, the orb appears at a time and you can either recover or wait for the next opportunity and score a little more, giving an arcade side that I am the only candidate to have explored given the constraints ( but I like it, it was necessary). So now, the project will be required to change a bit (I would add a 32-bit era, but the engine will not be ready right away), but in the meantime I already book you quite close to that of the component versions. I feel a bit nostalgic. If some of the golden age still read us, do not hesitate to leave a little comment, it would make me really happy.

http://www.playeradvance.org/forum/showthread.php?t=39121