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View Full Version : Bermuda CS 8



wraggster
September 2nd, 2007, 21:55
News/release from Bumuckl: (http://www.bumuckl.com//index.php?option=com_remository&Itemid=2&func=showdown&id=380)


Hi guys! Two weeks ago there has been the release of Bermuda Cs 7 patched. and till now i worked very hard on Bermuda CS 8. That means I cleaned up the code for more speed, fixed thousands of bugs and added some very useful features...

Changelog:

- new interface in a GIMP-style
- 50 different fonts, also including the "Unreal"-Font and the "Halo"-Font
- 16 different "Brushes"
- Fixed bug that made the app crash during creating a new picture
- improved menu-handling
- Grafitti-tool
- new ways of choosing a color
- line-tool has been improved
- comletely new menunavigation
- more speed due to cleaned up code
- CPU can be changed to 333 mhz, 222 mhz and 100 mhz
- Exitbutton for comfortable exiting the app
- Fuzzieborad has been improved, now capital letters can be used as well
- Add your own fonts
- add your own brushes
- save your picture as a brush
- small canvaspreview with cursorpositions
- change your defaultsettings easy in the CONFIG.CFG
- change default number of fonts or brushes in the app is possible as well

Download and Give Feedback Via Comments

dangee
September 3rd, 2007, 01:05
been waiting so long for a 1/2 decent PSP paint prog
that I was about to script one myself. Sure this'll stay up
on my GAME menu for some time.
..1 thng tho,Bumuckl
--think you should credit BRONXBOMBER92 for
function scaleImage(), then you'll avoid responsibility
for the bugs in lines 211 & 212 of app.lua ; heres the debug
with thx for a great app.

for x = 0, newX-1 do
for y = 0, newY-1 do
Good luck in the comp.