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View Full Version : Sega's 3D Classics: making old games stand out



wraggster
December 6th, 2013, 23:21
http://hss-prod.hss.aol.com/hss/storage/adam/6cb79eb6f1c6358843fc7d200217ed9f/spaceharrier.jpg
I never really thought much about Space Harrier. I like vintage Sega just fine, I just never spent much time with that particular game for whatever reason. Then I read this interview with M2 (http://blogs.sega.com/2013/11/25/sega-3d-classics-space-harrier-3d-interview-with-developer-m2/), who ported it and the rest of the Sega 3D Classics line to 3DS, and I resolved to buy 3D Space Harrier (http://www.joystiq.com/2013/10/30/flick-up-that-3d-slider-for-segas-3ds-classics/) as soon as it was released.

M2's obsessive love of Space Harrier, evident in the overwhelming, comical level of detail applied to the port, was the most ringing endorsement possible. The care put into the port made me care more about the game, showing the persuasive power of a truly bespoke adaptation. And by giving me cause to reevaluate Space Harrier, Sega's 3D Classics line allowed me to see just how well it holds up.

http://www.joystiq.com/2013/12/06/segas-3d-classics-making-old-games-stand-out/