PDA

View Full Version : Furmins line up a path to Vitas, candy on December 17



wraggster
December 15th, 2013, 00:24
The less-than-coordinated of us know that navigating spaces can at times be harder than it looks. As often as we may stumble, Furmins (http://www.joystiq.com/game/furmins) have it one step harder - they're just limbless balls of fur waiting on an omniscient power to guide them to their destinations. Their puzzle-oriented plight is lining up a pathway from iOS devices to Vitas on December 17.

Compared to Resogun (http://joystiq.com/game/resogun), Furmins is a less explosive effort from developer Housemarque that makes a puzzle out of the journey from Point A to Point B. Players construct potential solutions for any given level in Furmins' Setup mode, which pauses the environment to allow for a path to be constructed out of objects. Once a solution is ready, switching to the Action mode lets the scenario play out, resulting in glory or a return to the phase of blueprints. If you're feeling particularly crafty, you can build with the bits of candy strewn across levels in mind.

The PlayStation Blog notes (http://blog.us.playstation.com/2013/12/11/furmins-rolls-to-ps-vita-december-17th/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29 ) that Furmins has "100+ unique levels," but it does not suggest a price. The iOS version (http://www.joystiq.com/2012/09/03/housemarques-furmins-now-has-free-version/), Furmins HD (https://itunes.apple.com/us/app/furmins-hd/id473642594), is currently $2.99 on the App Store, but you can try the first world of Furmins Free (https://itunes.apple.com/us/app/furmins-free/id522054023?mt=8) at no charge.

http://www.joystiq.com/2013/12/14/furmins-line-up-a-path-to-vitas-candy-on-december-17/