DarthPaul
September 23rd, 2007, 00:48
Via ConsoleWorld (cwcheat.consoleworld.org)
Weltall just released today a new revision of the best PSP's Cheat Device ever, CWCheat. And with the classic huge changelog...
Changelog:
- [ALL] optimizations in the usb loading runtimes to avoid useless operations
- [ALL] added a ioctl call to update the fat with the current state of the ms when disabling usb support.
This will avoid corruption and avoid loading files like if they weren't updated. thanks to Ahman for pointing
it on ps2dev forums
- [ALL] optimizations in some key handling functions which gained 1456 bytes of space
- [ALL] fixed some checks for button release which weren't checking the button accordly to the swap button option
- [ALL] improved the jocker command (0xD00000dd 0x1nnnnnnn) in the standard cwcheat cheat engine it will allow to skip dd+1 lines
(so it keeps compatibility with old jocker codes)
[more information here: http://cwcheat.consoleworld.org/wiki/doku.php?id=english:code:psp_types#miscellaneous_c ommands]
- [ALL] Corrected some glitches when getting brightness values
- [ALL] Corrected chosen brightness levels to work better on a lite psp (100 on the lite was doing strange things, while 99 is the correct maximum)
[thanks to moca for the testing]
- [ALL] Corrected a bug in the inverse offset codes which were pointing to a wrong adress before the start of user ram [thanks to black_wolf_92 for
pointing the problem]
- [ALL] reworked a bit the pointer codes in the cheat engine: now if the feeded adress from the pointer is NULL (which may happen sometimes in games)
the code will be skipped, plus the engine is now more optimized gaining 152bytes of space
Download and Give Feedback via Comments
Weltall just released today a new revision of the best PSP's Cheat Device ever, CWCheat. And with the classic huge changelog...
Changelog:
- [ALL] optimizations in the usb loading runtimes to avoid useless operations
- [ALL] added a ioctl call to update the fat with the current state of the ms when disabling usb support.
This will avoid corruption and avoid loading files like if they weren't updated. thanks to Ahman for pointing
it on ps2dev forums
- [ALL] optimizations in some key handling functions which gained 1456 bytes of space
- [ALL] fixed some checks for button release which weren't checking the button accordly to the swap button option
- [ALL] improved the jocker command (0xD00000dd 0x1nnnnnnn) in the standard cwcheat cheat engine it will allow to skip dd+1 lines
(so it keeps compatibility with old jocker codes)
[more information here: http://cwcheat.consoleworld.org/wiki/doku.php?id=english:code:psp_types#miscellaneous_c ommands]
- [ALL] Corrected some glitches when getting brightness values
- [ALL] Corrected chosen brightness levels to work better on a lite psp (100 on the lite was doing strange things, while 99 is the correct maximum)
[thanks to moca for the testing]
- [ALL] Corrected a bug in the inverse offset codes which were pointing to a wrong adress before the start of user ram [thanks to black_wolf_92 for
pointing the problem]
- [ALL] reworked a bit the pointer codes in the cheat engine: now if the feeded adress from the pointer is NULL (which may happen sometimes in games)
the code will be skipped, plus the engine is now more optimized gaining 152bytes of space
Download and Give Feedback via Comments