PDA

View Full Version : MemtestARM 0.03



wraggster
September 25th, 2007, 22:05
News/release from Tepples: (http://forum.gbadev.org/viewtopic.php?t=14099)


It was less than a week ago that Lick agreed to improve the licensing of RAM API. Now I've made a simple memory test app based on the description of the tests performed by memtest86. But I'm still waiting for 1. my Nintendo DS Browser to ship from $retailer1, 2. my EZ-Flash 3-in-1 card to ship from $retailer2, and 3. my cousin to arrive with his SuperCard SD. Until then, the app falls back to testing 3 MB of DS's internal RAM if it doesn't detect a RAM pak.

memtestARM 0.03 (http://www.pineight.com/ds/#memtestARM) (updated September 25, 2007)

I'd like someone to try yanking the RAM pak during the "slide test" to see if it fails properly.

ButterBeer121
September 25th, 2007, 22:24
"Slide test says your RAM is broken at 0x9000000" on (4,2) speed.

"Slide test says your RAM is broken at 0x922b0da" on (3,1) speed.

"Slide test says your RAM is broken at 0x9000000" on (2,1) speed.

Would that be considered properly failing?

Using a Nintendo DS Expansion Pak.

Also, love the music.

TeenDev
September 26th, 2007, 01:40
lol music on a memtest... :p