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Buddy4point0
October 22nd, 2007, 21:03
http://i210.photobucket.com/albums/bb302/Buddy4point0/screen2.png

the goal of the game is to reach the end without dieing.

In pssxp there are many modes available.

*normal

-normal mode has 5 levels, level 1-3 add objects and get slightly faster and level 4 and 5 only increase speed.
- in normal mode you have 3 lives and a set distance you have to go to beat the level
*everlasting

-in everlasting (high score) mode you keep going until you die once
-you get a point for every millisecond that your playing
-at the end your high score is saved and you can try and beat it.
-have family and friends try to beat your score too.

*custom

-in custom mode you can chose how much of everything you want
-how many trees,rocks, and snowmen you want, how fast, how far you have to go, amount of lives you have, ect.
-easy to use menu for choosing everything.
*menu/credits/intro

-there is an advanced scrolling menu
-nice credits screen
-control menu
-very cool intro
-great music made by DimensionT
and alot more. so try it out and tell me how you liked it.
Download
Homebrew Heaven (http://www.homebrewheaven.net/viewtopic.php?p=9512#9512)
Filefront (http://files.filefront.com/PssxPzip/;8862225;/fileinfo.html)
or below via attachment

http://i210.photobucket.com/albums/bb302/Buddy4point0/screen-1.png

Safari Al
October 22nd, 2007, 21:24
very amazing buddy this is truly gonna be a game i'll love to play ;) great job man

DarthPaul
October 22nd, 2007, 21:30
Thanks a lot Buddy!

I've been waiting for this game for so long.. I remember everytime I entered to your site looking for news of Shimu Doriimaa or whatever.. and then I realized who is making the music for PssxP.. awesomeness. Looks very promising, and hopefully we will see more releases in the future![and news about the RPG].

Thanks again and may the force be with you!

CoderX
October 22nd, 2007, 21:35
Just to clear it up, the game is based on pengbob 0.9, but buddy has done a great job of cleaning up my code and it is alot a new game, contains less than 10% of the original code. So with that congrats on the game Buddy its really fun. and you resever all rights to call it your own

DimensionT
October 22nd, 2007, 21:39
Buddy4point0 i need to see your original source. My problem isn't did you use my code, but rater did you use it and not give me credit for doing so.

I allowed you to use the code last year, but i still want credit for the games engine.

The game even has the same background as my game. So if you could send me the recompiled source so we can clear this up.

Cough cough bullshit cough...

Glad to see you finally released it Buddy! The new text in the menus and stuff look awesome. I'll give it a run after I'm done texturing my PSP model.

Yey! :thumbup:

Buddy4point0
October 22nd, 2007, 21:41
Buddy4point0 i need to see your original source. My problem isn't did you use my code, but rater did you use it and not give me credit for doing so.

I allowed you to use the code last year, but i still want credit for the games engine.

The game even has the same background as my game. So if you could send me the recompiled source so we can clear this up.

dude... lol what?
i def didnt use any code by you. and no. mabey in a long time i will release the source but i compiled it to keep people from stealing it

-Xandu-
October 22nd, 2007, 21:43
Nice menu.

DarthPaul
October 22nd, 2007, 21:47
Buddy4point0 i need to see your original source. My problem isn't did you use my code, but rater did you use it and not give me credit for doing so.

I allowed you to use the code last year, but i still want credit for the games engine.

The game even has the same background as my game. So if you could send me the recompiled source so we can clear this up.

Hey CoderX, I don't know who the hell you are, or who stole the code, but what about this?


Heres the details

About the Game:
- This game is about the most fun you will ever have on ice.

-The goal is to get your Penguin as far down the hill as you can before the Avalanche catches up with him.

- It features cool music, and great graphics

- Its really fun, and took over 14 hours to code. So i hope you all enjoy


What did you mean by those 14 hours? More than a year? Because if you sent him the code a year ago I guess it took more than a year to code and not 14 hours.

Chameleon
October 22nd, 2007, 21:52
What did you mean by those 14 hours? More than a year? Because if you sent him the code a year ago I guess it took more than a year to code and not 14 hours.

You just got burned CoderX ;)

CoderX
October 22nd, 2007, 22:02
You just got burned CoderX ;)

Pengbob 0.9 - 2 weeks to code - Release last year
- Contained crashing glitch
- Also unflatened PNG's


PengBob 1.0 - Released last april
- bugfixes
- game doesn't crash

Pengbob 3.71 compatable - yesterday
- 14 hours of cleaning code

Buddy4point0
October 22nd, 2007, 23:08
yea dude i didnt base this off your game nor did i use any code by you.

DimensionT
October 22nd, 2007, 23:25
Just to clear it up, the game is based on pengbob 0.9, but buddy has done a great job of cleaning up my code and it is alot a new game, contains less than 10% of the original code. So with that congrats on the game Buddy its really fun. and you resever all rights to call it your own

Why are you still trying to take credit for this? He's trying to put it behind him, and you keep persisting.


PengBob 1.0 - Released last april
- bugfixes
- game doesn't crash

I looked up that release, and it was posted in June of THIS year... Not April of last year.

http://www.dcemu.co.uk/vbulletin/showthread.php?t=67254

murgero1
October 22nd, 2007, 23:46
It has potential!!!! keep working and it could become commercial!

Buddy4point0
October 23rd, 2007, 00:20
It has potential!!!! keep working and it could become commercial!

hehe thanks. i wouldnt say that but im glad u like it

Anonymous D
October 23rd, 2007, 00:45
nice work! i remember seeing this on your site a while back.

kcajblue
October 23rd, 2007, 01:27
woah, buddy.
this has improved A LOT since the last time i tried it.
nice to see you released it! :D

Buddy4point0
October 23rd, 2007, 01:47
thanks man. member the gu atmosphere thing i was trying. well i think i might try to get that working again

CoderX
October 23rd, 2007, 03:16
fine Buddy4point0 you gt 100% credit for making the game, i'm to weak to argue with you. And you all ask why you have no DAX.

Buddy4point0
October 23rd, 2007, 03:27
dude what r u talking about. i took the shit out about u taking code because i see its not true. i didnt take any of your code either though. 0%. 0! there is no need to go on about shit that is misunderstood.

to all, he didnt use any of my code, i didnt use any of his. drop it.

ICE
October 23rd, 2007, 03:40
fine Buddy4point0 you gt 100% credit for making the game, i'm to weak to argue with you. And you all ask why you have no DAX.

Did you really just compare yourself to DAX? Hmm.. Really?

Chameleon
October 23rd, 2007, 04:25
Hey buddy i just got a kinda cool idea.. to have a seperate mode in the game thats all upside down kinda like this:

http://img155.imageshack.us/img155/7081/screen1og9.png

Buddy4point0
October 23rd, 2007, 04:27
what would you all like to see in the next version. im already planning on redoing the custom game screen, making bg's for high score and lvl select, and changing normal mode so you have to beat the previous lvl before getting the option to play the next.

DimensionT
October 23rd, 2007, 07:05
:rofl:@Chameleon. That would be so hard.

If it's possible, I think different kinds of snow would be cool. You could set it so that the snow switches to ice after it scrolls a few times (the ice being harder to control on). Or have patches of ice show up like the trees.

Johnny Rash
October 23rd, 2007, 08:49
Why don't you add Cloud Strife as a playable character? :D

Buddy4point0
October 23rd, 2007, 10:36
i had choosable characters in mind too.
@dimentionT, thats a good idea, ice where its hard to control

titch.ryan
October 23rd, 2007, 12:44
great release buddy i have been waiting for this.

Johnny Rash
October 23rd, 2007, 12:46
i had choosable characters in mind too.
@dimentionT, thats a good idea, ice where its hard to control

That's awesome.
I'll be playing this as soon as I get another PSP charger.

Nothin' like a good ol' Final Fantasy VII reference! :p

dangee
October 23rd, 2007, 13:22
the word must be "cool" .
there's snow way I'll beat lev. 5 , but it
felt good to reach the ski lodge on lev. 1.
I was kinda hoping I could go inside for
some equipment upgrades..

Buddy4point0
October 23rd, 2007, 19:54
the word must be "cool" .
there's snow way I'll beat lev. 5 , but it
felt good to reach the ski lodge on lev. 1.
I was kinda hoping I could go inside for
some equipment upgrades..

hehe. dont feel bad, im not gonna lie.
ive never beaten lvl 5. hehe.
im thinking about adding an alternate ending if you beat lvl 5. then you guys can post screenshots if you beat it.

and thats a great idea. but mabey instead of upgrades ill just put unlockable characters and secrets

Paiku
October 24th, 2007, 17:05
Excellent release Buddy!
Really nice menu and gfx work.

Boy, I really suck at this but I'm getting better.

ExcruciationX
October 24th, 2007, 17:31
Great job, buddy.

I seem to remember this CoderX guy lying about coming out with a new exploit for PSP a year ago.

Buddy4point0
October 24th, 2007, 20:06
thanks everyone.
im glad you like it.

make sure you practice because on the next version there will be a special ending only when you beat lelv 5!!!

DimensionT
October 24th, 2007, 20:41
:eek:

It better consist of dancing strippers and beer bongs!!!

Sp3ct0r
October 24th, 2007, 23:09
fine Buddy4point0 you gt 100% credit for making the game, i'm to weak to argue with you. And you all ask why you have no DAX.

YOU ALL?!?! do i detect a hint of racism?! lol

Buddy4point0
October 25th, 2007, 00:29
:eek:

It better consist of dancing strippers and beer bongs!!!


well no. heres a hint.

S----e-

Johnny Rash
October 25th, 2007, 01:54
:eek:

It better consist of dancing strippers and beer bongs!!!

You took the words right off my fingers...

madcupid
October 25th, 2007, 04:41
very nice indeed, you the man!!! thanks

dangee
October 25th, 2007, 12:41
Buddy, the skelly animation's so cute.
An adapted version has become my coldboot (ha ha) intro
by autorunning a display script from /game/boot at startup,
and disabling the SCE logo in recovery.

DimensionT
October 25th, 2007, 20:59
I wasn't going for cute, but that's ok :p.

dangee
October 29th, 2007, 19:54
Its the spheroid geometry of frame#19-23 that I like.
Whatever you were going for, do go for it again, coz
quality miniVids for the PSP are like goldust.