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View Full Version : GlideHQ Update 3



wraggster
October 22nd, 2007, 21:58
This is a realtime texture enhancer library with hi-resolution texture
pack support for Glide64 (http://glide64.emuxhaven.net). Traditional and
non-traditional techniques have been used to achieve speed and high image
quality even on a 9 year old 3Dfx Voodoo2.

Although the 3Dfx Glide3x texture format naming conventions are used, the
library can be expanded for generic use.

Update 3.
- Fixed crash in Zelda OOT
- Fixed an issue with alpha channel of hires textures, which become apparent as a black boarder around texture. Added new option, related to this issue:
Use alpha channel fully. When this option is off, 16bit rgba textures will be loaded using RiceVideo style – with 1bit for alpha channel. When it is on, GlideHQ will check, how alpha channel is used by the hires texture, and select most appropriate format for it. This gives texture designers freedom to play with alpha, as they need, regardless of format of original N64 texture. For older and badly designed texture packs it can cause unwanted black boarders. Default value: Off.

http://www.emuxhaven.net/forums/showthread.php?t=6490