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View Full Version : HR-D progress credits and ect -- mainly just for me as a data bank...lol --



PSPdemon
October 26th, 2007, 02:26
this is just a log of progression....nothing more and nothing less ( to keep my in focus of what i have to do and whats done... )

NYS = Not Yet Started
NYF = Not Yet Finished ( but is being worked on )

------------------------------------------------------------------

--Weapons--

-Human Weapons

Rocket Launcher
Shotgun
Sniper Rifle
Assault Rifle
Pistol
Flame Thrower
Grenades

-Covenant Weapons

Needler
Plasma Rifle
Plasma Pistol
Sticky Grenades

--Maps

Beaver Creek - NYF ( working on getting more details into it )
Hang em High - NYF ( got some of the architexture done... )
Wizzard - NYS

--Menu

Menu GFX - NYS
Menu sounds - NYS

--Source edits and additions

Names changed - PF
Threewave CTF addition - NYS
Frame edits to the models - NYS
Grenades ( both sticky and regular ) - NYS
Adding more weapons - NYS
Editing more menu features - NYS

--Eboot

Eboot muisc - NYS
Eboot gfx - NYS

--Credits

PeterM and cswindle for allowing me to use Quake V3
HardHat for compiling Quake V3 and helping with edits and scripting
buildit92 for resourcing
inside3D.com for there tutorials ( yay! )
Tomaz for helping me threw being a Quake 1 noob
1timeuser ( Captin 1time ) for helping me with mapping
weaselboy246 for being my DS tester
---------------------------------------

Completed numbers

Weapons - 1/11

Maps - 0/5

Menu - 9/56

Source additions - DAM THAT ROKO.....HES GOD

SFX - 1/--- ( more should come soon...easily )

weaselboy246
November 5th, 2007, 15:18
Hey PSPDemon. Since you've been busy lately, hard to get in contact ;) . Anyways, downloaded QuarK and I am having alot of fun with it. ALOT easier than GTKRadiant was for me (it actually has textures!!). :thumbup:

PSPdemon
November 5th, 2007, 17:57
Hey PSPDemon. Since you've been busy lately, hard to get in contact . Anyways, downloaded QuarK and I am having alot of fun with it. ALOT easier than GTKRadiant was for me (it actually has textures!!).

QuarK is good for importing and ect....but i found it to corrupt during saving sometimes.... i know because of past experience with it.... ( like that sprite bug ;) )

mapping for me is harder in QuarK and it wont compile my maps into BSP's..... so yea....

however, i use a combination of GTK and QuarK to get it to import it all :)

as for me being busy.....its been hell on earth ( which it may be extended...... -_- ) so im having trouble getting on and spending time.....

but ill get on it ( or atlest try tonight to work on somthing )

Thanks for Everything,
PSPdemon

weaselboy246
November 5th, 2007, 18:44
I got QuarK to compile with the hmap2 compiler, works real well.

weaselboy246
November 7th, 2007, 01:25
Here's TF Sniper Rifle, though there is no pickup model

Cap'n 1time
November 7th, 2007, 04:20
modified your list a little bit (you had me listed as a scripter which i initially said I would do :P)

The maps are coming a long nicely, i have at least 3 that I feel pretty good about that need to be textured and entities added. Roko said he would help with that.