Romshark
July 15th, 2005, 02:49
Well, here it is. My first game for, well, any system! This is an ATTEMPT at making a version of Scorched Earth for the PSP. Scorched Earth is a classic PC game from the DOS days where two or more tanks shoot a variety of
weapons at each other, ranging from simple baby missiles, to molten napalm, to full scale nuclear weapons!
This is a very early version (I call it v. 0.02b) . Here are a few key differences in this early build that I hopefully can overcome in time to make more like the PC version:
-No sound
-Only two tanks
-Only one type of land (not lightning or anything like that)
-No "talking tanks" (tanks displaying phrases when shooting or dying)
-Only Baby Missles, Missles, and Nukes available.
-What weapons you have are unlimited, and both players have all of them available.
-No wind.
-Falling tanks not implemented (attemped, but doesn't work yet).
-No scoring system.
-No cool tank death effects.
-No menu system.
-All human players (anyone up for writing some Artificial Intelligence for this game?)
-ect.
If you want to try implementing some of this yourself, go ahead. I'd rather be playing a good working version than spending weeks trying to get things working myself! Take a look at the source; I'm not an expert programmer, believe me! Any help on the analog stick usage would be nice. I also hope to add some sort of Wi-Fi play feature in the future, but that's most likely a ways off, if ever.
The homepage of Scorched Earth is http://www.classicgaming.com/scorch/ , but the file is available (it's shareware, so it's not illegal) can be obtained at http://www.dosgamesarchive.com/download/game/144 .
The program is made for DOS, so you may need a copy of MOSLO or similar to run it on a current computer.
Usage:
Up / Down: Change shot power. Holding L-Trigger makes it go faster.
Left / Right: Change angle. Holding L-Trigger makes it go faster.
SQUARE / CIRCLE: Change Weapon.
TRIANGLE: Clears screen of weapon traces.
START: Go to next round after the round is over.
http://www.romshark.com/temp/Scorched.JPG
Thanks to:
Wendell Hicken, who (I think) made the PC version of Scorched Earth.
Shine, since my knowledge of PSP programming came from dissecting his Snake game.
The people who did the Hello World demo (Saturn Expedition Committee?), since Snake, and thus Scorched, uses stuff from their demo.
Jeremy Chin, because I borrowed the trig functions from his Render source. Sin and Cos are important, so stay in school, kids!
The people writing emulators for the PSP. They're answering the call for faster SNES's and better Genesis's, and improving everying else also!
The PSP homebrew community (many different sites).
My dad, for spending countless hours of virtual combat in the PC version.
Sony, for making a sturdy handheld (even if you try to stop up from making our own games for it.)
People from GScentral.com, and from GScentral.org. Let the fighting stop between the two sites, already!
Anime fansubbing groups. Sonic X and Rockman.exe lose something being dubbed into English.
The Sonic community.
Anyone who recognizes me from fanfiction.net
And you.
See the readme for this same thing, plus some notes on the programming.
weapons at each other, ranging from simple baby missiles, to molten napalm, to full scale nuclear weapons!
This is a very early version (I call it v. 0.02b) . Here are a few key differences in this early build that I hopefully can overcome in time to make more like the PC version:
-No sound
-Only two tanks
-Only one type of land (not lightning or anything like that)
-No "talking tanks" (tanks displaying phrases when shooting or dying)
-Only Baby Missles, Missles, and Nukes available.
-What weapons you have are unlimited, and both players have all of them available.
-No wind.
-Falling tanks not implemented (attemped, but doesn't work yet).
-No scoring system.
-No cool tank death effects.
-No menu system.
-All human players (anyone up for writing some Artificial Intelligence for this game?)
-ect.
If you want to try implementing some of this yourself, go ahead. I'd rather be playing a good working version than spending weeks trying to get things working myself! Take a look at the source; I'm not an expert programmer, believe me! Any help on the analog stick usage would be nice. I also hope to add some sort of Wi-Fi play feature in the future, but that's most likely a ways off, if ever.
The homepage of Scorched Earth is http://www.classicgaming.com/scorch/ , but the file is available (it's shareware, so it's not illegal) can be obtained at http://www.dosgamesarchive.com/download/game/144 .
The program is made for DOS, so you may need a copy of MOSLO or similar to run it on a current computer.
Usage:
Up / Down: Change shot power. Holding L-Trigger makes it go faster.
Left / Right: Change angle. Holding L-Trigger makes it go faster.
SQUARE / CIRCLE: Change Weapon.
TRIANGLE: Clears screen of weapon traces.
START: Go to next round after the round is over.
http://www.romshark.com/temp/Scorched.JPG
Thanks to:
Wendell Hicken, who (I think) made the PC version of Scorched Earth.
Shine, since my knowledge of PSP programming came from dissecting his Snake game.
The people who did the Hello World demo (Saturn Expedition Committee?), since Snake, and thus Scorched, uses stuff from their demo.
Jeremy Chin, because I borrowed the trig functions from his Render source. Sin and Cos are important, so stay in school, kids!
The people writing emulators for the PSP. They're answering the call for faster SNES's and better Genesis's, and improving everying else also!
The PSP homebrew community (many different sites).
My dad, for spending countless hours of virtual combat in the PC version.
Sony, for making a sturdy handheld (even if you try to stop up from making our own games for it.)
People from GScentral.com, and from GScentral.org. Let the fighting stop between the two sites, already!
Anime fansubbing groups. Sonic X and Rockman.exe lose something being dubbed into English.
The Sonic community.
Anyone who recognizes me from fanfiction.net
And you.
See the readme for this same thing, plus some notes on the programming.