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View Full Version : GlideHQ Update 4



wraggster
November 7th, 2007, 00:16
The Plugin for Nintendo64 has been updated, heres whats new:


- Fixed many problems with texture/palette CRC calculation. Almost all hires textures are loaded now.
Note: GlideHQ does not support textures in jpeg format. If your hires pack has textures in jpeg, you must convert them all to png.
- Fixed texrects alignment issue.
Note: There is an issue with texrects size in Mario Kart, which causes black lines in many menu textures. Thus, I use old texrects size calculation method for this game, which causes fewer artifacts.

http://glide64.emuxhaven.net/