Cap'n 1time
November 7th, 2007, 17:06
Greetings. I thought I would point out a few things to the coders that coders that might help you guys out in the physics department.
To coders:
The gravity is quite different. The MC will reach terminal velocity quite quickly which is pretty unrealistic, but whatever. You may have to play around with the values to get it close. Also the TV is not very fast.
The MC jumps about 3/4ths the size of his body.
MC has very little air control while jumping (but there is some)
To animators and coders:
Upon reaching either terminal velocity, some time out that is measured by how long the MC has been in the air, or When he falls past a certain Z coordinate the MC's falling death animation begins (Where he flaps his arms wildly). (note the same animation occurs when dieing from an explosion). A camera mod would also be cool during death sequences.
To animators (and coders?):
Ducking is not instantaneous. It takes the MC about .5 seconds to duck which means an animation will be needed.
Hope some of this is taken into consideration.
To coders:
The gravity is quite different. The MC will reach terminal velocity quite quickly which is pretty unrealistic, but whatever. You may have to play around with the values to get it close. Also the TV is not very fast.
The MC jumps about 3/4ths the size of his body.
MC has very little air control while jumping (but there is some)
To animators and coders:
Upon reaching either terminal velocity, some time out that is measured by how long the MC has been in the air, or When he falls past a certain Z coordinate the MC's falling death animation begins (Where he flaps his arms wildly). (note the same animation occurs when dieing from an explosion). A camera mod would also be cool during death sequences.
To animators (and coders?):
Ducking is not instantaneous. It takes the MC about .5 seconds to duck which means an animation will be needed.
Hope some of this is taken into consideration.