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View Full Version : How eSports is becoming a legitimate sport



wraggster
January 23rd, 2014, 22:05
Millions of people around the world are playing their favourite games right now.
The majority do so for fun in their free time. But others are seasoned professionals, celebrated for their gaming prowess – and even make a living through their in-game abilities and accomplishments.
And then there are the millions who aren’t even playing themselves, instead fixated to online video websites as these ‘sportsmen’ face off in imaginary arenas for real cash prizes in excess of $2m.
The name of the game is eSports. And it’s now bigger than ever.
Its most popular games range from FPS goliath Call of Duty to PC-based MOBAs such as Dota 2 and League of Legends. The latter of these has become one of the flagship brands for the sector.
Season three of the League of Legends World Championship took place last year and over 32 million people tuned in to Twitch to watch – that’s almost a third of the viewership achieved by last year’s Super Bowl and a huge increase over the previous tournament, which attracted just 8.2m viewers.

http://www.mcvuk.com/news/read/how-esports-is-becoming-a-legitimate-sport/0127144