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View Full Version : New Smash Bros. screen shows changes to edge-grab system



wraggster
January 25th, 2014, 22:36
http://o.aolcdn.com/hss/storage/adam/c63e82aa8a5679eb77dd3b64e6aee665/smashbrosledge.jpg (http://www.joystiq.com/2014/01/25/new-smash-bros-screen-shows-changes-to-edge-grab-system/)Ledges are important in the Super Smash Bros. series. Falling off of them? Bad. Grabbing onto them? Could save your life. Trying to grab one while your opponent hogs it in their invincibility state so you fall to your death? Infuriating. Thankfully, a new screen out of the Super Smash Bros. (http://www.joystiq.com/game/super-smash-bros-2014) Miiverseshows off (https://miiverse.nintendo.net/posts/AYMHAAACAABnUYngiZ2EwA) some upcoming changes to the edge-grab system.

In previous games, players could hog a stage's edge, preventing opponents from making a return, but it looks as though this has changed. In the picture, we can see Link grabbing for a ledge while Mario looks to be getting repelled. "There are many changes being made to attack and defense options for grabbing edges," game director Masahiro Sakurai wrote. "In this picture, Link is actually trumping Mario's grab."

Sakurai noted a few other changes as well. Air time and accumulated damage will determine a player's period of invincibility while hanging on an edge, and grab controls will no longer be affected by damage being above or below 100 percent. This may all sound like nitpicky things to fuss over, but details like these can make or break a fighting game's balance. Besides, you'll probably appreciate it when you're the one clawing desperately back onto a ledge.

http://www.joystiq.com/2014/01/25/new-smash-bros-screen-shows-changes-to-edge-grab-system/