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wraggster
November 17th, 2007, 14:41
News/release from Ahrimanes (http://jge.khors.com/) of an update to his Geometry Wars clone for the PSP.


hy there its me again, and now releasing the POLYGUNWARS v0.2
on this release:
some code obtimization
the pink stupid enemy is not alone wee say hello to the blue diamond..
now when an enemy born, it has som introducing time so you dont get killed by it at the time he apears.
fixed the sound problem,,, now every sound get played, if 3 sounds are already playing stop 1 and play the new one; stopchannel(channel) add to jge++.
this will be like this untill find a way to play more than 3 channels on psp.. if there is a way, pleease tell.
now when wee get a big explosion the blue mesh turns as red as hot was the explosion....
also i indlude a bgm i did(geometry wars theme remix).
well just download it and test.. post comente and bugsss found pleaseeee...
http://jge.khors.com/download/file.php?id=15

build for 1.xx:
part1 (http://jge.khors.com/download/file.php?id=16)
part2 (http://jge.khors.com/download/file.php?id=17)

build for 3.xx:
part1 (http://jge.khors.com/download/file.php?id=18)
part2 (http://jge.khors.com/download/file.php?id=19)

nukester
November 18th, 2007, 00:32
could you do a cso version