PDA

View Full Version : Quake 1 for PSP v 1.0 Psp Slim Optimized



wraggster
November 22nd, 2007, 21:26
News/release from Cpasjuste (http://mydedibox.fr/index.php?)


Thanks to raphael and cooleyes (and jurajstyk of course), i'v made some slim optimisation to the source code :

Quake 1 for PSP v 1.0 Psp Slim Optimized

- Quake heap size is now 40Mb (40Mb of available memory for your hudge quake maps!)
- Disabled debug console that was writing to the memory stick.
- Disabled texture downscale by default
- Libmad software mp3 decoding is replaced by the PSP hardware mp3 decoding!

Thanks to Juraj Styk for his perfect Quake 1 port.
Thanks to cooleyes @ forums.ps2dev.org for his hardware mp3 decode sample.

Download and Give Feedback Via Comments

Dutt
November 23rd, 2007, 03:12
Anything Fixed for fat PSPs?

(Is it worth geting For fat owners)
and will it even work on a fat psp..with the 40mb heap size?

Raziel-chan
November 23rd, 2007, 13:43
Anything Fixed for fat PSPs?

(Is it worth geting For fat owners)
and will it even work on a fat psp..with the 40mb heap size?

Nope, at least not with the 40mb heap size. C'mon, the phat PSP has only 32 megs of ram, you can't allocate more ram than it has, plus it already uses part of it for the game itself, xmb, e.t.c. It won't get better than jurajstyk's version for the ol' psp.

cya
Raziel-chan

Lodis
November 23rd, 2007, 14:55
Anything Fixed for fat PSPs?

(Is it worth geting For fat owners)
and will it even work on a fat psp..with the 40mb heap size?

Try this one for the Phat Psp:

PSP_Quake_1_v_1.0 (http://rapidshare.com/files/68833140/PSP_Quake_1_v_1.0.zip)


Release by jurajstyk

This is a port of ID Software's Quake 1 to the PSP.
Based on PSP Quake port by Peter Mackay and Chris Swindle.

Developed and tested on PSP with firmware version '3.40 OE'.

Features
--------

Working:
- Music playback trough MP3 implemented with MAD audio library (can be switched on/off from options menu)
- Software and Hardware rendering.
- Single player game
- Sound
- Save/Load
- Console commands
- Command line params (through 'quake.cmdline' file)
- Multiple screen resolutions in software rendering (trough command line params)
- User made maps loading (from console or command line params)
- User made mods loading (through command line params)
- Demo recording and playback (from console)
- On Screen Keyboard

Known issues:
- Some mods or maps might not work due to memory constrains or might not work correctly
- timerefresh command disabled in hardware rendering (stability issue)
- Some maps require raising 'r_maxsurfs' and 'r_maxedges' to render correctly in SW client
(can be done from command line or console)

See readme file for details and installation instructions

lordvolt
December 23rd, 2009, 04:20
this is great the soul of evil mod used to crash
and have 15 second pauses it runs perfect now
thanx:thumbup: