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View Full Version : John Carmack quit id Software because it wouldn't support VR games



wraggster
February 4th, 2014, 23:01
http://www.blogcdn.com/www.engadget.com/media/2013/08/carmackhedimg619px.jpg (http://www.engadget.com/2014/02/04/john-carmack-explains-id-software-exit/)We know the basic reason why John Carmack left id Software (http://www.engadget.com/2013/11/22/john-carmack-leaves-id-software-to-focus-on-oculus-vr/): he wanted to concentrate on his work at Oculus VR (http://www.engadget.com/2013/11/22/john-carmack-leaves-id-software-to-focus-on-oculus-vr/). However, we now know that it was more complicated -- it was the result of a dream denied. The game developer explains (http://www.usatoday.com/story/tech/2014/02/03/john-carmack-on-oculus-rift/4938887/)to USA Today that he had proposed a deal between ZeniMax (id's parent company) and Oculus VR that would have games like Doom 4 and Wolfenstein: The New Order support the Oculus Rift (http://www.engadget.com/2014/01/07/oculus-rift-crystal-cove-hands-on/). He was heartbroken when the pact didn't come to be. "When it became clear that I wasn't going to have the opportunity to do any work on VR while at id Software, I decided to not renew my contract," Carmack says. The departure is ultimately "bittersweet," but it reflects his sincere belief that wearable displays represent the next big thing (http://www.engadget.com/2014/01/07/oculus-rift-game-development/).

http://www.engadget.com/2014/02/04/john-carmack-explains-id-software-exit/