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wraggster
February 5th, 2014, 11:07
via http://www.aep-emu.de/

byuu has released his new version of his multi-system (NES, SNES, Game Boy, Game Boy Color, Game Boy Advance) and subsystems (Super Game Boy, BS-X Satellaview, Sufami Turbo) emulator higan (formally bsnes).

Quote:

This release adds support for game libraries, and substantially improves Game Boy and Game Boy Color emulation with cycle-based renderers. Many other changes are also present.

It´s very important to note that this release now defaults to optimal drivers rather than safe drivers. This is particularly important if you do not have strong OpenGL (http://www.opengl.org/) 3.2 drivers. If performance is bad, go to Settings -> Configuration -> Advanced, change the video driver, and restart higan. In the rare case that you have trouble opening higan, you can edit settings.bml directly and change the setting there. The Windows safe driver is Direct3D (http://www.microsoft.com/directx/), and the Linux safe driver is XShm.

Also note that although display emulation shaders are now supported, they have not been included in this release as they are not ready yet. The support has been built-in anyway, so that they can be tested by everyone. Once refined, future releases of higan will come with built-in shaders for each emulated system that simulates the unique display characteristics of each.

Changelog:



sfc: added SA-1 (http://www.aep-emu.de/Sections-article50-page1.html) MDR support (fixes SD Gundam G-Next bug)
sfc: remove random/ and config/, merge to system/ with better randomization
gb: improved color emulation palette contrast
gbc: do not sort sprites by X-priority
gbc: allow transparency on BG priority pixels
gbc: VRAM DMA timing and register fixes
gbc: block invalid VRAM DMA transfer source and target addresses
gba: added LCD color emulation (without it, colors are grossly over-saturated)
gba: removed internal frame blending (use shaders to simulate motion blur if desired)
gba: added Game Boy Player support (adds joypad rumble support to supported games)
gba: SOUND_CTL_H is readable
gb/gbc: PPU renderer is now cycle-based (major accuracy improvement)
gb/gbc: OAM DMA runs in parallel with the CPU
gb/gbc: only HRAM can be accessed during OAM DMA
gb/gbc: fixed serialization of games with SRAM
gb/gbc: disallow up+down or left+right at the same time
gb/gbc: added weak hipass filter to remove DC bias
gb/gbc: STAT OAM+Hblank IRQs only trigger during active display
gb/gbc: fixed underflow in window clamping
gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy)
gb/gbc/gba: audio volume reduced for consistency with other systems
fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format
ethos: replaced file loader with a proper game library
ethos: added display emulation shader support
ethos: added color emulation option to video settings
ethos: program icon upgraded from 48x48 to 512x512
ethos: settings and tools windows now use tab frames (less wasted screen space)
ethos: default to optimal (video, audio, input) drivers instead of safest drivers
ethos: input mapping system completely rewritten to support hotplugging and unique device mappings
ruby: added fixes for OpenGL (http://www.opengl.org/) Homepage" target="_blank">OpenGL (http://www.opengl.org/) 3.2 on AMD graphics cards
ruby: quark shaders now support user settings inside of manifest
ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors)
ruby: add joypad rumble support
ruby: XInput (Xbox 360) controllers now support hotplugging
ruby: added Linux udev joypad driver with hotplug support
phoenix: fixed a rare null pointer dereference issue on Windows
port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions)
port: added out-of-the-box compilation support for BSD/Clang 3.3+
port: applied a few Debian downstream patches
cheats: updated to mightymo´s 2014-01-02 release; decrypted all Game Genie codes