NoQuarter
November 30th, 2007, 13:06
From Glaurung at Ps2dev:
I've finally been able to setup and use a second independent context. I was able to perform the 'upper VRAM workaround' from this second context, even though the first context (setup by ps3fb) has restricted upper VRAM access through DMA (by means of the lv1_gpu_memory_allocate(ps3fb_videomemory.size,... ) call).
http://forums.ps2dev.org/viewtopic.php?t=8364&postdays=0&postorder=asc&start=211
I've finally been able to setup and use a second independent context. I was able to perform the 'upper VRAM workaround' from this second context, even though the first context (setup by ps3fb) has restricted upper VRAM access through DMA (by means of the lv1_gpu_memory_allocate(ps3fb_videomemory.size,... ) call).
http://forums.ps2dev.org/viewtopic.php?t=8364&postdays=0&postorder=asc&start=211