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wraggster
November 30th, 2007, 15:24
Raphael (http://www.fx-world.org/wordpress/?p=43) has posted a release for developers on his blog:


After some thoughts on the project and some consulting with the others involved, I decided to release the triEngine that was being developed by Tomaz, InsertWittyName and me for public. Unfortunately the old assembla space somehow denied to let me make it public, so I had to create a new space and reimport the SVN tree.

So what does this “triEngine” do? Well, it provides you with pretty much everything necessary to start writing a game on PSP. It comes with a set of 2D graphics functions with support for animated sprites, a basic 3D interface with rendertargets and some blur functions, a full OpenGL style texture manager that keeps your textures in VRAM, a font system based on TTF fonts, audio playback for AT3 and WAV files, video playback for PMP files (yay, intro videos!), a full-featured particle system with lots of functions, WiFi code for multiplayer support, a fancy ingame console over PSPLINK to be able to control and adjust your variables at runtime (Quake style CVARs) plus some other helpul things.

However, it’s not a finished product - it was still a WIP until this release, so there’s no guarantee that everything works without problems (even though it was tested with various test samples - all available in src/tests). That it is functional nonetheless can be seen through my “Mudkip Adventures” game - it is entirely written around triEngine.

So here you go, released under GPL for the time being (License might change to a more liberal one later on):
trac (SVN browser, ticketing): http://trac2.assembla.com/openTRI
SVN repository: http://svn2.assembla.com/svn/openTRI

For anyone that wants to commit code, please read the coding style specification first:
http://www.fx-world.org/tri/coding_style_specification.txt

Uberman
December 2nd, 2007, 15:34
There doesn't appear to be a Makefile, or "INSTALL" file regarding building/installing this library. Any plans to add something?

Uberman
December 2nd, 2007, 16:01
Unfortunately, your triEngine/src/game/ code won't even compile. Since I cannot commit changes to your SVN repository, the corrected files are attached.