wraggster
November 30th, 2007, 20:35
New from DS Dev Moose at Play (http://moose-at-play.blogspot.com/):
We have published the November 30, 2007 release of Laser Hockey DS.
The ball can now move between screens. There are actually two balls, one for each graphics engine. However, I am only checking the main ball (lower screen) for my crappy collision detection. The sprites in each screen will wrap and I am using this feature to draw the ball on the top screen when the position goes negative. The same goes for the top paddle so that I didn't have to rewrite my crappy physics methods at all. I force my paddle to be in negative world (yes, that was a Mario reference) so that my negative world ball will collide with it.
The ball can travel through the goal. I am keeping a score up to 9 but you can't see it yet.
Download and Give Feedback Via Comments
We have published the November 30, 2007 release of Laser Hockey DS.
The ball can now move between screens. There are actually two balls, one for each graphics engine. However, I am only checking the main ball (lower screen) for my crappy collision detection. The sprites in each screen will wrap and I am using this feature to draw the ball on the top screen when the position goes negative. The same goes for the top paddle so that I didn't have to rewrite my crappy physics methods at all. I force my paddle to be in negative world (yes, that was a Mario reference) so that my negative world ball will collide with it.
The ball can travel through the goal. I am keeping a score up to 9 but you can't see it yet.
Download and Give Feedback Via Comments