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View Full Version : NetHack DS V1.6 Released



wraggster
December 5th, 2007, 22:19
News/release from Abcd1234: (http://frodo.dyn.gno.org/~brettk/NetHackDS)


Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.

Features
An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
Minimap, message, and status information rendered to the top screen.
Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
Support for text mode, with optional full color and IBM graphics.
Popup command window for easy access to the full command set.
On-screen keyboard for text input and extended commands.
Keys are almost completely configurable.
Support for both left- and right-handed modes.
Save and restore.
Sleep mode.
News
Version 1.6 is available for download! This is a more minor update, which:

Makes the arrows tappable in the menus.
Adds OK/Cancel buttons to menus and text windows (they're ugly as heck, but they work).
Adds a "cursor" in text mode, which highlights the hero's position in reverse video.
To upgrade, you can just replace your existing NetHackDS.nds with the new version (plus DLDI patching, as necessary).


Download and Give Feedback Via Comments

crookedmouth
December 6th, 2007, 05:15
I was playing the 1.5 version last night. Truly great work!Very easy to play. Thanks Abcd1234.

w00tman X
December 6th, 2007, 06:05
Excellent game. Definately in my top 5 DS homebrew. I truly regret not having checked NetHack out earlier. I wonder if we'll ever see Angband, or even ADOM on the DS?

Ryupowerup
December 6th, 2007, 16:33
1.7 out

update:
* Fixes engraving and similar options to allow one to use their finger, as well as an inventory item.
* Fixes the text cursor so it's properly animated for things like dagger throws and so forth.
* There's now a graphical cursor, similar to the one present in the X11 port.
* Corpses are now coloured correctly in text mode.