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View Full Version : PSP Quake(HW_UM) 1.0 + AdHoc



kgsws˜™
December 16th, 2007, 15:05
There is a little update to Quake, now is possible to play on AdHoc network.

http://zdoom.ic.cz/download/pspquake.rar

I added AdHoc support, becouse i want to play without access point.

lusid
December 16th, 2007, 19:35
Getting the file off that server was a challenge, but yeah, ad-hoc. sweet.

I also noticed the console background is no longer transparent, I don't have to toggle the console anymore every time the host changes maps, and I have yet to see the "--> client to server keep alive" map load failure. So it looks like you fixed a few other multiplayer issues along the way.

Thanks.

lusid
December 16th, 2007, 20:15
It looks like infrastructure mode is broken now. It will go through the join process, but stops at "trying...", map never loads. PC or PSP hosting doesn't make a difference.

Stealth Kill
December 16th, 2007, 20:21
when i try to load adhoc.
i get this message
unable to open conrtol socket


i have 3.71 m33

kgsws˜™
December 17th, 2007, 17:51
ok, we played today about 2 hours, and we get "keep alive" messages, and load failure, so i tryed to fix it, it can be fixed for now, download again ...
http://zdoom.ic.cz/download/pspquake.rar

about infrastructure, i was not sucessful to connecting PSP to PC, but PSP to PSP yes, in original version, non edited by me, maybe its becouse i am using glquake 1.13

about 'unable to open conrtol socket' i have no idea why, it is working for me, but why not for you? (i have 3.71 M33 - 3)

lusid
December 18th, 2007, 15:31
I am now able to run an infrastructure game against a dedicated PC host running the commercial release build of Quake1. Turns out I had a semi-hung samba PDC. After I rebooted it my infrastructure games started working again. I can't explain the root cause, but it works now and had nothing to do with your code.

In situations where the 1.0 build and your 12/16 build had keepalive messages, this new build has no problems. It is much more stable than the 1.0 version. Great work.

In infrastructure mode, I still have to toggle the console (push select) at every map change unless I am playing on the host. I have never seen this happen in ad-hoc mode.

I also get occasional graphics corruption that can only be described as "4 way purple psychedelic mode", which is always followed by a crash. again, not your code, the 1.0 build does the same thing.

I don't suppose you would be able to fix multiplayer skins, and the skin selector in multiplayer setup?

Baboon
January 6th, 2008, 19:53
ok, we played today about 2 hours, and we get "keep alive" messages, and load failure, so i tryed to fix it, it can be fixed for now, download again ...
http://zdoom.ic.cz/download/pspquake.rar

about infrastructure, i was not sucessful to connecting PSP to PC, but PSP to PSP yes, in original version, non edited by me, maybe its becouse i am using glquake 1.13

about 'unable to open conrtol socket' i have no idea why, it is working for me, but why not for you? (i have 3.71 M33 - 3)

Any chance you could please reupload the file as everytime time I download it as soon as I try to extract the files from the rar file it says the contents are corrupt?

Ta

No_one_in_particular
January 7th, 2008, 01:58
I've just tried it, and it worked fine. Try this:
http://download.yousendit.com/155FB6CF1412B624

btw PSPUAE owns.

Baboon
January 7th, 2008, 15:21
I've just tried it, and it worked fine. Try this:
http://download.yousendit.com/155FB6CF1412B624

btw PSPUAE owns.

Thanks i'll try that link when I get home from work. :thumbup:

BadBoy House
January 18th, 2008, 08:33
is it worth bothering with this?? I'd only be interested in Infrastructure play.

Zethzune
January 19th, 2008, 14:07
is it worth bothering with this?? I'd only be interested in Infrastructure play.

Then get the other newer version that doesn't have AdHoc

http://www.dcemu.co.uk/vbulletin/showthread.php?t=85515