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View Full Version : Marching Band Drill Writer ver. 0.15



wraggster
December 16th, 2007, 21:26
News/release from Andyauff: (http://www.andyauff.com/)


This is a program designed to let you create your own drill sets for marching bands. If you don't know, the drill is the movement of the band on the field. This program allows you to add an "X" wherever you want a band member to be for that set, just the way drill sheets look.


HOW DOES IT WORK?
On the screen is a standard (almost to scale, but not exactly) high school football field. You can see all of the yard lines, with the goal lines being green,
the 50 yard line being blue, and the rest black. There are also hash marks (high school distances, still).

You simply move the "selector," or square, around the field to where you want the "dot" (coordinates and position for each band member) of the band
member. Press CROSS on the PSP to create an "X" right there! The selector moves at an 8-5 step with each press of the d-pad. For example, if you press the right arrow on the d-pad, the selector will move one step to the right on the screen (towards the "side 2" goal line) at an 8-5 step. Moving the analog nub will make the selector move quicker than the d-pad does. The selector also moves with the analog nub, instead of just left/right/up/down like the d-pad does (as in you can make more natural movements on angles and such).

Up at the top of the PSP's screen is a display telling you where, exactly, the selector is currently on the screen. It tells you how many steps off of the closest yard line you are, and how many steps from the closest hash or side line you are. It also shows you the selector's x and y values (in pixels) on the PSP's screen.

There is also a delete feature. Press O and the dot (X) that the selector is currently over will be deleted.

Press START to open the pause/options menu. From there, you can start a new set (effectively
deleting all current dots on the screen at once). Eventually this will be the place to save and load
sets, once that is integrated.

Press the RIGHT TRIGGER to take a screenshot. It chooses a random number (from 1 to 5000) to
name your screenshot, so you shouldn't have a problem with images overwriting others. They are saved to the "Screenshots" folder inside of this main folder.

And.... SELECT breaks the main loop.

That's just about it, have fun!


CONTROLS:

D-PAD: Move selector one step at a time on the screen.
ANALOG NUB: Move selector at a quicker rate than the d-pad.
CROSS (X): Create an instance of "X" on the screen at the current position of the selector.
CIRCLE (O): Delete the "X" that the selector is over currently.
RIGHT TRIGGER (R): Take a screenshot.
START: Open pause/options menu.
SELECT: Break loop. This works to start a new set if you don't feel like using the pause menu.

CHANGELOG FOR VERSION 0.15:
|
|--Added stable delete function using CIRCLE
|--Added screenshot function using the RIGHT TRIGGER
|--Added pause/options menu with working "New Set" feature

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Djsolstice98
March 23rd, 2008, 13:12
You, my friend, are the man. :)