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wraggster
December 22nd, 2007, 00:43
News/release from nataku92 (http://www.psp-programming.com/forums/index.php?topic=3089.msg25870):


Well I've decided to create a progress log for Cspsp. Since the last version (1.21), I've made a few minor changes and fixed some bugs (most of them suggested by b0rk from the neoflash forums) to the game, namely:

- limited death indicator to 3 max
- fixed the buying deagle bug
- fixed a small sound issue when firing and strafing
- fixed knife
- made sure money doesn't go down if you already have full ammo
- text on scoreboard is now the name of the map instead of "test"
- added ability to enable/disable friendly-fire
- added round timer in spectator mode
- made shotgun fire more straight

I also created a better camera system with smoother movement (like when switching between players in spec mode) and shifted the players view to be more in front of where they're aiming (although I'm not sure I'm going to keep this).

Finally, one of the features I've worked on the most was multiplayer (infrastructure) . I'm using a server-client design like cs where each server is responsible for one game. Online play is still in its very early stages, and I definitely need some help testing it to find the many bugs that I'm sure there are ): .

Anyways, right now I'm running a server on an old laptop on my own network, so you're free to test out online play, although there probably won't be other players on at the same time. Oh, and I live in L.A. and I've got a normal cable connection, so there might be some major lag if you live farther away. Here's the download link for a test version of cspsp that has multiplayer:

http://www.sendspace.com/file/6enbg8

Just go to Online from the menu and choose your wireless connection, and it should automatically connect to the server.

Comments and any bugs you find are appreciated

Gabba Gandalf
December 22nd, 2007, 09:29
i just started to make a few new maps

here are two of my new releases


little_dust v1

http://rapidshare.de/files/38105712/little_dust.rar.html


cspsp_dust_v1
http://rapidshare.de/files/38105727/cspsp_de_dustv1.rar.html

more to come :thumbup:

here the first mappack with
cspsp_little_dust_v1
cspsp_dustv1
cspsp_infernov1
cspsp_officev1

http://rapidshare.de/files/38105916/cspsp_maps_by_gabba_gandalf.rar.html

titch.ryan
December 23rd, 2007, 08:43
i love this game, didnt realise it was still being worked on.

load more maps can be found here:
http://forums.qj.net/f-psp-homebrew-discussion-12/t-newcspsp-maps-centralization-topic-2-98402.html

eggbom
December 23rd, 2007, 12:27
nice maps gabba gandalf! i like cspsp alot more than ever. maby i will make maps again, but there are some things missing in cspsp for now. some MUST HAVE things:

- walking sound if youre walking
- in online mode, choose map.
- in online mode, the text must be gone at the left
- the 'real cs fealing' so you MUST buy a weapon!
- grenades?
- with sniper, a zoom option.
- and maby, plant a bom or hostages?

thats my wish list, but cspsp is improved more and more and i like that! good work nataku92!! keep on going!!

ruhtraeel
December 25th, 2007, 05:43
HERE IS A MAJOR BUG THAT NEEDS TO BE FIXED


Hi, I am here to tell you about some MAJOR bugs that are in the system right now. The first and biggest one is the online. The first few times I went online, it worked fine. However, now, when I move, I suddenly move quick, then suddenly slow, then repeats. It seems to do that every time now, and for example, when I drop a gun, the gun will move away from me then curve and move towards me again. I cannot pick up any guns if I drop it, and sometimes my pistol and knife become fully automatic guns. When I press shoot, there is a delay between the input and the output. THIS IS MAJOR!!! plz fix!

Improvements I would like to see:
1. The major bug I talked about above
2. A lobby, where you can host your own games and maps, sort of like starcraft where if you don't have the map, it automatically downloads it for you
3. Grenade maybe? Where it blows up into maybe like 32 bullets in a circle spray pattern
4. Able to host your own gun stat mods in online games, maybe make the game ask for the guns.txt file you want to use when you are hosting, and automatically download the txt file from someone else when playing their mod.
5. Bullet speed, ex. Faster bullets for snipers, slower for machine guns and pistols
6. More variety in guns :-p Here's mine:

25
0 110 2000 0.0 0 0 0 1.5 0 2 KNIFE
1 11 400 0.0 12 3 2100 1.2 1500 1 GLOCK
2 9 250 0.0 20 3 1900 1.2 1500 1 USP
3 16 475 0.0 10 3 2000 1.2 1600 1 P228
4 31 800 0.0 7 3 1600 1.2 1 1750 DEAGLE
5 10 300 0.0 20 3 2200 1.2 1750 1 FIVESEVEN
6 8 0 0.0 30 4 3800 1.2 2000 1 ELITE
7 17 1100 0.20 2 3 4000 0.9 4500 0 M3
8 7 250 0.20 50 3 3000 0.9 5500 0 XM1014
9 8 85 0.1 20 2 1600 1.05 2900 0 TMP
10 2 6 0.40 100 3 1850 1.05 3500 0 MAC10
11 9 150 0.0 100 2 4000 1.0 2200 0 MP5
12 9 115 0.30 40 2 1900 1.0 2600 0 UMP
13 6 50 0.40 40 2 1900 1.0 4100 0 P90
14 20 350 0.0 20 2 2200 1.0 3550 0 FAMAS
15 3 0 0.0 10 10 500 1.0 3750 0 GALIL
16 50 2000 0.15 5 2 2000 0.9 3500 0 SCOUT
17 8 90 0.37 30 2 2100 0.95 3350 0 M4A1
18 13 175 0.25 25 2 2100 0.95 3500 0 AK47
19 35 700 0.0 15 2 2500 1.0 3400 0 AUG
20 5 0 0.0 600 4 8000 0.0 9000 0 SG552
21 16 125 0.10 3 20 1 1.0 3750 0 SG550
22 15 500 0.15 20 2 3200 1.0 4000 0 G3SG1
23 40 0 0.0 5 7 5000 0.8 5500 0 AWP
24 3 7 0.60 300 1 4200 0.75 6750 0 M249




quad damage delay spread clip #ofclips reloaddelay speed money type name

ruhtraeel
December 25th, 2007, 09:25
Also, plz, Plz, PLZ get rid of the wallhack, since it is totally unfair, as I schooled everyone. A chat function would be nice, and if you could buy weapons in online. Oh yea and zoom, you could move the camera even further in front of you. Also, if the weapon type is the same, maybe you could pick up the ammo...?