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View Full Version : Box2D for the DS



wraggster
December 23rd, 2007, 23:09
News/release from Oxtob (http://blog.dev-scene.com/0xtob/2007/12/23/box2d-for-the-ds/)

As you know, physics is the new 3D. So why not just ditch the 3D for the good old 2D? 2D was much cooler anyways, and a lot of games that were fun in 2D became quite annoying in 3D.

This is where Box2D comes in. It’s a very easy to use 2D physics library with a growing set of features. Box2D got a lot of attention from the game Crayon Physics that showed the potential of the library. Unfortunately, it is not perfect for the DS, because it uses floating point math, which the DS’s CPUs don’t support. So, I decided to create a DS port with fixed point math. Check it out, it’s really easy and a lot of fun!

box2d-1.4.3-ds.tgz (http://tobw.net/ds/box2d-1.4.3-ds.tgz)

Tanaldion
January 6th, 2008, 07:10
How do I get this into a .nds file to use on the DS? Thanks.

Seven7
January 6th, 2008, 16:25
This is a physics engine for creating homebrew games on the nintendo ds, not a game in of itself. Hence, it kinda wont work as a .nds file.