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wraggster
December 23rd, 2007, 23:10
News/release from Oxtob (http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/)

Did you ever sit on the bus and think “Damn, now I could really use a program that treats my drawings as physical scenes and simulates the interaction between objects on them!” ? Well, me neither, but here’s one anyways.

You can design scenes freely by drawing things with the stylus. Things can be solid, like ramps and floors, or dynamic, like balls or boxes. Like in The Incredible Machine, you can reset the scene, change it, and start the simulation again. It’s even more fun if you have a DS Motion, which can be used to control gravity!

As you can see, the main inspiration comes from Crayon Physics :)

Some implementation details for those who care: For the physics simulation I used the Box2D library by Erin Catto (DS port here). For graphics, I’m using μLibrary by Brunni, which allows for fast drawing of 2D objects using the DS’s 3D capabilities. The background image is One for SXC by Felipe Skroski. The crayon texture was made in GIMP, and the sounds were recorded on my DS with NitroTracker :)

Download Here (http://tobw.net/index.php?cat_id=3&project=Pocket+Physics)

Homerun
December 24th, 2007, 16:20
Lots of freezing problems for me......

stevo11185
December 24th, 2007, 16:27
Lots of freezing problems for me......

beta build

pcwzrd13
December 24th, 2007, 16:50
Lots of freezing problems for me......

Yeah me too. I wasn't sure if it was my r4 or the program but now I know it's the program. Other than the freezing problems it's a very cool program. It's really fun to play with.

Sigma83
December 24th, 2007, 19:38
This proggy looks amazing on the ipod touch since it can sense which way the ipod is being tilted. Still nice for the DS though, just a few freezing issues as mentioned above.

Kissker
December 24th, 2007, 22:26
this looks most promising... I hope bugs are worked out quickly.