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wraggster
December 24th, 2007, 13:21
Quite a killer release from Mr305:


LocoRoco Motion Plugin v0.8
--------------------------

This is the first ever homebrew that provides motion support for a commercial game. You can buy the Neo Motion kit here (http://www.ic2005.com/shop/home.php?partner=wraggster&bid=1) ; It's a great investment you won't regret.

The name is self-explanatory. You tilt the PSP either left or right and Loco's do their magic.

Videos Illustration:


http://video.google.com/videoplay?docid=-363889731624007481&hl=en


http://video.google.com/videoplay?docid=-1815467011466990973&hl=en

Installation:

1) Copy MotionRoco.prx to seplugins folder
2) Add the line
PHP Code:
ms0:/seplugins/MotionRoco.prx

to game.txt in seplugins folder.
3) Enable in recovery

Currently in progress:
----------------------
- Jumping by tilting forward then backwards.
- Fix for audio


Download (http://www.sendspace.com/file/gt2qbc)

Make a Donation (https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=Mistr305%40gmail%2ecom&item_name=Donation%20for%20LocoRoco%20Motion%20Plu gin&no_shipping=0&no_note=1&tax=0&currency_code=USD&lc=US&bn=PP%2dDonationsBF&charset=UTF%2d8)
By donating you not only encourage development but also aid in my purchase of an IR keyboard or perhaps a Slim PSP in the future.

Any ideas for improvement welcome.

Enjoy!

Download Above and Give Feedback Via Comments
via mr305 (http://forums.qj.net/showpost.php?p=1916502&postcount=1)

shorty_carnage
December 24th, 2007, 13:56
shame you can't jerk the psp to make loco roco jump

ahh well looks great any ways

Bastion
December 24th, 2007, 14:33
Would this work on Kirby Tilt and Tumble and Mario Twisted for the GBA?

blaz3d
December 24th, 2007, 14:53
i would assume this is wrote to remap the L+R triggers into the motion sensor, so may work on other games. what id like to see is a racing version of this, remapping left and right on it.

theres a bit of a problem about mapping the jump on loco rocco, its length sensitive, not impossible to over come. you could move the console down to start button press and up to stop.

i think this could be big...

junksta
December 24th, 2007, 15:28
theres a bit of a problem about mapping the jump on loco rocco, its length sensitive, not impossible to over come. you could move the console down to start button press and up to stop.

i think this could be big...

Thanks.

Regarding jumping. I donot know what you mean by length but...

All you gotta do is Tilt it forward Y<=150 and bring it back >=167.. I got a few [3] check to make sure this jumping doesnt happen unless it is done from first [i.e. backwards and forwards]

The problem for jumping is [to check Button release, it doesn't use PeekNegative, but instead a "oldbuffer", so that is a problem trying to Emulate the release of either triggers. ]

Buddy4point0
December 24th, 2007, 17:53
i love that they are working one jumping by tilting forward and then backwards, that looks awsome!

Zourn
December 24th, 2007, 17:59
This may be the best use of homebrew ever

junksta
December 24th, 2007, 18:18
i love that they are working one jumping by tilting forward and then backwards, that looks awsome!

Man, it's one man job; that's me :p

mike_jmg
December 24th, 2007, 19:35
Would this work on Kirby Tilt and Tumble and Mario Twisted for the GBA?

I think that the unofficial version of gPsP, has support for the motion sensor

indstr
December 25th, 2007, 00:39
any chance a plugin for this to work with Mercury or Mercury Meltdown (preferably both) ???

:)

junksta
December 25th, 2007, 01:22
^
Yeah, Once I release a stable v1 or above.
Most ppl @MC and QJ want that too :)
-
How many of u have you actually tried this? :confused:

indstr
December 25th, 2007, 01:26
not me, because i don't have a motion sensor, but if you do a plugin for mercury, it will be a reason to buy one :thumbup:

by the way, for mercury, is there any way the plugin could work with the PSP oriented parallel to the ground? (i.e. laying flat instead of standing up)? this would make it more like one of those wooden ball puzzle games

http://members.cox.net/ztm/labyrinth.png

o1mlc
December 26th, 2007, 16:54
This is pretty cool - a good reason to pick up one of those sensors...
Locoroco is pretty much one of the best PSP games, but unfortunately it's far too short a game. I think I'll pick up a sensor and hopefully this'll help double up the enjoyment..!

Thanks!