wraggster
December 26th, 2007, 19:11
News from Neoflash (http://www.neoflash.com/forum/index.php/topic,4751.0.html)
LocoRoco Motion Plugin v0.99
--------------------------
Update.
Requirements:
-------------
1)Neo Motion Kit (http://www.ic2005.com/shop/home.php?partner=wraggster&bid=1)
2) CFW atleast v3.71 - due to NID compatibility.
Changelog:
----------
1) Added audio Fix; Audio works perfectly along with motion for perfect LocoRoco game experience.
Thanks to ps2dev members.
2) Added a check, wherein the plugin self-terminates with a message, if Motion Kit is unplugged or not plugged in
before the game begins or due to failure in initialization; hence if anything fails, you can still
play the game unlike previous version which caused "unusably sluggish behaviour".
3) Added a Jump function but something isn't right. Tilt forward and then backward.
[This will most probably be removed in next version if I can't figure out the problem]
4) Substantially improved chances of succesfull initialization. Failure rate - 1 in 10 times.
5) Reduced CPU usage - removed unused stuff / Z axis reading / other calculations
Additional Notes:
-----------------
1) After muting and disabling by using Note button, audio doesn't re-enable, Press Vol Up or Down.
2) You'll see a slight delay when you change the volume -- it's normal.
Upcoming:
---------
Analog Motion Mapper for Mercury Meltdown / any 3d game.
Any suggestions for improvement welcome. Enjoy.
Note: Put "REAL USER" in your post let me know you have actually tried this. Also Video showing new version in action coming soon.
Download and Give Feedback Via Comments
LocoRoco Motion Plugin v0.99
--------------------------
Update.
Requirements:
-------------
1)Neo Motion Kit (http://www.ic2005.com/shop/home.php?partner=wraggster&bid=1)
2) CFW atleast v3.71 - due to NID compatibility.
Changelog:
----------
1) Added audio Fix; Audio works perfectly along with motion for perfect LocoRoco game experience.
Thanks to ps2dev members.
2) Added a check, wherein the plugin self-terminates with a message, if Motion Kit is unplugged or not plugged in
before the game begins or due to failure in initialization; hence if anything fails, you can still
play the game unlike previous version which caused "unusably sluggish behaviour".
3) Added a Jump function but something isn't right. Tilt forward and then backward.
[This will most probably be removed in next version if I can't figure out the problem]
4) Substantially improved chances of succesfull initialization. Failure rate - 1 in 10 times.
5) Reduced CPU usage - removed unused stuff / Z axis reading / other calculations
Additional Notes:
-----------------
1) After muting and disabling by using Note button, audio doesn't re-enable, Press Vol Up or Down.
2) You'll see a slight delay when you change the volume -- it's normal.
Upcoming:
---------
Analog Motion Mapper for Mercury Meltdown / any 3d game.
Any suggestions for improvement welcome. Enjoy.
Note: Put "REAL USER" in your post let me know you have actually tried this. Also Video showing new version in action coming soon.
Download and Give Feedback Via Comments