PDA

View Full Version : Polygunwars V0.4



wraggster
December 29th, 2007, 22:47
News/release from Ahrimanes (http://jge.khors.com/viewtopic.php?f=8&t=21)


here i gooo again muaahahahaaaa,, and now releasing: POLYGUNWARS V0.4
http://jge.khors.com/download/file.php?mode=view&id=38

SOO about that you see in there:
* wee got a main menu.
in the menu when you get to a next level, press circle to go back, or pres x while selecting Done item.
menu items desc:
start the game:... if you dont know what its means.... wy are you here?
options: take us to the options pannel.... but no options right now.
hiscores: wee can take a look to the best players in your PSP by now.
watch fireworks show, it just simple revome the menu, to letus watch the particles behind.
exit to xmb:.... you wont use this one for a wile...

* while use the menu you beter use the UP,DOW buttos from the pad, im still working on analog.

*while play time, start take us to a pause menu soo its explicit what you can do there.
*select now is a multy screen shot taker, i mean it makes progresive numbers of screenshots. and all your screenshot are placed on ms0:\PICTURES\screenshot_ xx where xx = 01,02,03...n
if you exit the game, this number is restarted so make shure you make a copy of your screenshots befors taken some more.

*now you can see you score on the left up corner and the score to beat at the rigth up corner..

*the enemys are now spawned by a managger this means no more random spawns then now comes in function of game time.
*they also make a sound when they born

*obeusly you will only be asked for your name entry if your score beat one of the top 10...

*collision system got a better performance.
*the mesh got better performance. do never use pow(); better use x*x;
*particles got better performance. do never use pow(); better use x*x;

Download and Give Feedback Via Comments

titch.ryan
December 30th, 2007, 13:22
wow looks pretty cool. will give this a go.

ahrimanes
February 29th, 2008, 00:52
hi thereee... im working hard to make the next release.. keep close to the proyect...