wraggster
January 1st, 2008, 16:23
Kyoufu Kawa (http://forum.gbadev.org/viewtopic.php?t=14725) has released a rather nice looking Pokemon RPG type game for the GBA (NDS) heres the last info from this release:
Open
Running speed is equal to walking
Frame's not right after startup might be strange SRAM contents.
Type (dis)advantages are screwy
Open and understood, but not yet fixed
Paralysis is applied after fainting just that. Paralysis should check for fainted status.
Help system doesn't set all things, so the cursor might be outside of the screen or the whole thing's a little darker.
Unconfirmed resolved
Writes in mirrored or invalid VRAM areas
Resolved with a cheap trick
Game freezes just before Cearn battle somehow, the dialogue box statemachine doesn't like very long strings. "Fixed" by cutting Cearn's lines in half.
Resolved
Things on the map sometimes use the wrong sprite randomizer gave weird results, fixed by using unsigned int
Characters can move into the same spot when both are moving at the same time because the sprite collission checker should test the tile being walked to. Thanks to tepples for suggesting this.
When spotted by a trainer to the right, the player uses a "zapped" sprite instead of looking right facing = ( facing + 2 ) % 4.
Helping Hand most enemy moves are now checked for sensibility.
Growl, Tail Whip et al affect user
Potions heal above max HP thanks, Cearn!
Not bugs at all
No Pok้ Balls to catch with try pressing Right in the inventory screen.
No weather effects only fog is implemented, and has no effect on battle.
No sound sound has been left out of the demo to cut download size. Also, the engine used is illegal.
Levelling up goes really fast done on purpose. You get triple experience for demonstration purposes.
Backpics do not use chosen colors now fixed.
Conversion failed effect missing. Conversion is just one of them. Missing effects auto-fail.
Download and Give Feedback Via Comments
Open
Running speed is equal to walking
Frame's not right after startup might be strange SRAM contents.
Type (dis)advantages are screwy
Open and understood, but not yet fixed
Paralysis is applied after fainting just that. Paralysis should check for fainted status.
Help system doesn't set all things, so the cursor might be outside of the screen or the whole thing's a little darker.
Unconfirmed resolved
Writes in mirrored or invalid VRAM areas
Resolved with a cheap trick
Game freezes just before Cearn battle somehow, the dialogue box statemachine doesn't like very long strings. "Fixed" by cutting Cearn's lines in half.
Resolved
Things on the map sometimes use the wrong sprite randomizer gave weird results, fixed by using unsigned int
Characters can move into the same spot when both are moving at the same time because the sprite collission checker should test the tile being walked to. Thanks to tepples for suggesting this.
When spotted by a trainer to the right, the player uses a "zapped" sprite instead of looking right facing = ( facing + 2 ) % 4.
Helping Hand most enemy moves are now checked for sensibility.
Growl, Tail Whip et al affect user
Potions heal above max HP thanks, Cearn!
Not bugs at all
No Pok้ Balls to catch with try pressing Right in the inventory screen.
No weather effects only fog is implemented, and has no effect on battle.
No sound sound has been left out of the demo to cut download size. Also, the engine used is illegal.
Levelling up goes really fast done on purpose. You get triple experience for demonstration purposes.
Backpics do not use chosen colors now fixed.
Conversion failed effect missing. Conversion is just one of them. Missing effects auto-fail.
Download and Give Feedback Via Comments