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View Full Version : Myst and SimCity enter the History of Electronic Games collection



wraggster
March 4th, 2014, 22:31
http://o.aolcdn.com/hss/storage/adam/7940ed81a14a7d9a5ccd82a27ee85261/broderbund-software.jpg (http://www.engadget.com/2014/03/03/broderbund-museum-donation/)
Broderbund Software's legacy is sure to live on through ports (http://www.engadget.com/2012/10/31/myst-linking-book-replica-goes-on-sale-with-full-pc-inside/), sequels (http://www.engadget.com/2014/01/13/simcity-offline/) and source code (http://www.engadget.com/2012/04/17/prince-of-persia-source-code-freed-from-floppies-posted-online/), but what about the game developer's behind-the-scenes history? Thankfully, it won't be fading away any time soon. Company founder Doug Carlston hasdonated (http://www.thestrong.org/press/releases/2014/03/4721-br-derbund-software-inc-founder-donates-games-business-archives) Broderbund's software and corporate records to The Strong, a museum dedicated to all forms of play. The move should help illustrate the creation process behind every title that Broderbund published, including classics like Myst, Prince of Persia, the original SimCity and Where in the World is Carmen Sandiego. The collection isn't limited to game assets -- Carlston is donating correspondence, photos and other material that reveals the studio's culture. Few people will get to see this treasure trove of gaming nostalgia in person, but it should preserve Broderbund's accomplishments for a long time to come.

http://www.engadget.com/2014/03/03/broderbund-museum-donation/